
About
Top stage of a wizard tower: a short observation drum under a steep conical roof, with a slowly turning arcane crystal on the finial above it. Dimensions 4.85 x 8.00 x 4.92 m (X x Y x Z). Pivot on the tower axis at the underside of the stage; metre units, +Y up, +Z front. Named pivots: crystal at (0, 6.5, 0). Connectors: base tower at (0, 0, 0) facing -Y. Only the crystal turns; the roof and drum are fixed. The crystal is an emissive material with no light source in the file. Rigid node-transform clips crystal-spin drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wizard Tower Top Stage (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28755/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-wizard-tower-top-ef55c481 Description: Top stage of a wizard tower: a short observation drum under a steep conical roof, with a slowly turning arcane crystal on the finial above it. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 4.85 × 8 × 4.924 metres - Triangles: 1.1k - Animations: crystal-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28755/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wizard Tower Top Stage (Medieval MMO Starter Realm)
Top stage of a wizard tower: a short observation drum under a steep conical roof, with a slowly turning arcane crystal on the finial above it. Low poly medieval fantasy MMO and RPG game asset.