
About
Narrow three storey alchemist twice jettied out on carved corbels, with a projecting glazed oriel bay over the street, a sill of glowing bottles, a brass still window and a cut arcane crystal turning on its iron bracket by the door. Dimensions 8.76 x 12.90 x 9.04 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-2.55, 0.4, 3.22); crystal at (-2.9, 3.1, 3.8); sign at (2.6, 3.2, 3.72). The bottles, oriel glazing and crystal are emissive materials, not lights. The crystal turns, the door swings and the sign rocks. Rigid node-transform clips open, close, crystal-spin, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Alchemist Shop (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32732/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-alchemist-shop-d5f14853 Description: Narrow three storey alchemist twice jettied out on carved corbels, with a projecting glazed oriel bay over the street, a sill of glowing bottles, a brass still window and a cut arcane crystal turning on its iron bracket by the door. Hand painted fantasy MMO city and RPG game asse - Dimensions (X × Y × Z): 8.76 × 12.9 × 9.04 metres - Triangles: 32.3k - Animations: open, close, crystal-spin, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32732/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Alchemist Shop (Fantasy MMO City And Townsfolk)
Narrow three storey alchemist twice jettied out on carved corbels, with a projecting glazed oriel bay over the street, a sill of glowing bottles, a brass still window and a cut arcane crystal turning on its iron bracket by the door. Hand painted fantasy MMO city and RPG game asse