
About
Thick projection porthole frame with glazing and compression fasteners. Metres, Y up and Z forward, origin on supporting surface. Static model with no projection, electrical or mechanical simulation. Original unbranded design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Projection Window Frame (Abandoned Cinema and Projection Booth)” asset in my project. Model: https://cdn.3dassets.dev/assets/29712/v1/model.glb Asset page: https://3dassets.dev/assets/abandoned-cinema-and-projection-booth-abandoned-cinema-5da003d4 Description: Thick projection porthole frame with glazing and compression fasteners. - Dimensions (X × Y × Z): 0.9 × 0.65 × 0.138 metres - Triangles: 972 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29712/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Projection Window Frame (Abandoned Cinema and Projection Booth)
Thick projection porthole frame with glazing and compression fasteners.