{"data":{"id":"29712","slug":"abandoned-cinema-and-projection-booth-abandoned-cinema-5da003d4","title":"Projection Window Frame (Abandoned Cinema and Projection Booth)","summary":"Thick projection porthole frame with glazing and compression fasteners.","description":"Thick projection porthole frame with glazing and compression fasteners. Metres, Y up and Z forward, origin on supporting surface. Static model with no projection, electrical or mechanical simulation. Original unbranded design.","status":"published","url":"https://3dassets.dev/assets/abandoned-cinema-and-projection-booth-abandoned-cinema-5da003d4","cdnUrl":"https://cdn.3dassets.dev/assets/29712/v1/model.glb","downloadUrl":"https://3dassets.dev/download/abandoned-cinema-and-projection-booth-abandoned-cinema-5da003d4","thumbnailUrl":"https://cdn.3dassets.dev/assets/29712/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29712/v1/poster.webp","blurhash":"UAC?u;kW00Ri?t-:M|IA00xZ.mR*s:%0WCJ.","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22428,"triangles":972,"vertices":835,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.44999998807907104,-0.00001297334227673419,-0.05998718063690245],"max":[0.44999998807907104,0.650012950170971,0.0779871840588629]},"sizeMeters":[0.9,0.65,0.138],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T04:20:11.298Z","updatedAt":"2026-09-08T04:20:11.477Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29712/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ProjectionWindowFrameAbandonedCinemaAndProjectionBooth(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29712/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29712/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29712/v1/model.glb\" alt=\"Projection Window Frame (Abandoned Cinema and Projection Booth)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29712/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29712/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}