
About
Six-metre matte projection screen with tension border and supporting base. Metres, Y up and Z forward, origin on supporting surface. Static model with no projection, electrical or mechanical simulation. Original unbranded design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Projection Screen (Abandoned Cinema and Projection Booth)” asset in my project. Model: https://cdn.3dassets.dev/assets/29700/v1/model.glb Asset page: https://3dassets.dev/assets/abandoned-cinema-and-projection-booth-abandoned-cinema-765a1a5b Description: Six-metre matte projection screen with tension border and supporting base. - Dimensions (X × Y × Z): 6 × 3.71 × 0.55 metres - Triangles: 540 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29700/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Projection Screen (Abandoned Cinema and Projection Booth)
Six-metre matte projection screen with tension border and supporting base.