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About
A 3.2 x 2.4 m timber club shed on a concrete pad, 2.75 m to the ridge, with a blue braced door on the front, a window on the gable end and a yellow board beside the door. The door is one node on its hinge jamb, so the clip opens and closes it about the real hinge. Overall 3.540 x 2.937 x 2.825 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Training Club Shed (Dog Agility and Training Field)” asset in my project. Model: https://cdn.3dassets.dev/assets/35613/v1/model.glb Asset page: https://3dassets.dev/assets/dog-agility-and-training-field-club-shed-5e51ef72 Description: A 3.2 x 2.4 m timber club shed on a concrete pad, 2.75 m to the ridge, with a blue braced door on the front, a window on the gable end and a yellow board beside the door. The door is one node on its hinge jamb, so the clip opens and closes it about the real hinge. - Dimensions (X × Y × Z): 3.54 × 2.937 × 2.825 metres - Triangles: 372 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35613/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Training Club Shed (Dog Agility and Training Field)
A 3.2 x 2.4 m timber club shed on a concrete pad, 2.75 m to the ridge, with a blue braced door on the front, a window on the gable end and a yellow board beside the door. The door is one node on its hinge jamb, so the clip opens and closes it about the real hinge.