{"data":{"id":"35613","slug":"dog-agility-and-training-field-club-shed-5e51ef72","title":"Training Club Shed (Dog Agility and Training Field)","summary":"A 3.2 x 2.4 m timber club shed on a concrete pad, 2.75 m to the ridge, with a blue braced door on the front, a window on the gable end and a yellow board beside the door. The door is one node on its hinge jamb, so the clip opens and closes it about the real hinge.","description":"A 3.2 x 2.4 m timber club shed on a concrete pad, 2.75 m to the ridge, with a blue braced door on the front, a window on the gable end and a yellow board beside the door. The door is one node on its hinge jamb, so the clip opens and closes it about the real hinge. Overall 3.540 x 2.937 x 2.825 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/dog-agility-and-training-field-club-shed-5e51ef72","cdnUrl":"https://cdn.3dassets.dev/assets/35613/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dog-agility-and-training-field-club-shed-5e51ef72","thumbnailUrl":"https://cdn.3dassets.dev/assets/35613/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35613/v1/poster.webp","blurhash":"U6Am6#~X00QRO?oIrqXT0LEMXlO?vet8T1Mw","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29020,"triangles":372,"vertices":1116,"meshes":8,"materials":6,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.7699999809265137,-0.00004470042758608628,-1.412678914761803],"max":[1.7699999809265137,2.9372550218539777,1.412678914761803]},"sizeMeters":[3.54,2.937,2.825],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:32:37.134Z","updatedAt":"2026-09-11T16:32:37.252Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35613/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TrainingClubShedDogAgilityAndTrainingField(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35613/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35613/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35613/v1/model.glb\" alt=\"Training Club Shed (Dog Agility and Training Field)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35613/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35613/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}