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About
Rough terrain telehandler 5.6 m long: a yellow body with a side engine pod and a glazed cab, four wheels that roll, a telescopic boom that raises on its rear pivot and an extension section that reaches out with the fork carriage on the end. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.49 by 3.95 by 6.20 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The extension and the forks hang off the boom as parented nodes, so raising the boom carries them both and the reach clip slides the extension out along the boom. Rigid node-transform clips: boom-open, boom-close, reach-open, reach-close and wheel-roll. No skinning. The extension ram, the crowd ram and the compensating hoses are modelled solid, the carriage never tilts and the stabilisers never drop; the boom raises, the extension reaches and the four wheels roll. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
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Use the “Telehandler with telescopic boom (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35693/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-e98ff264 Description: Rough terrain telehandler 5.6 m long: a yellow body with a side engine pod and a glazed cab, four wheels that roll, a telescopic boom that raises on its rear pivot and an extension section that reaches out with the fork carriage on the end. - Dimensions (X × Y × Z): 2.49 × 3.95 × 6.2 metres - Triangles: 1.3k - Animations: boom-open, boom-close, reach-open, reach-close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35693/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Telehandler with telescopic boom (Demolition and Site Clearance)
Rough terrain telehandler 5.6 m long: a yellow body with a side engine pod and a glazed cab, four wheels that roll, a telescopic boom that raises on its rear pivot and an extension section that reaches out with the fork carriage on the end.