# Telehandler with telescopic boom (Demolition and Site Clearance)

Rough terrain telehandler 5.6 m long: a yellow body with a side engine pod and a glazed cab, four wheels that roll, a telescopic boom that raises on its rear pivot and an extension section that reaches out with the fork carriage on the end.

- **URL:** https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-e98ff264
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35693/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-e98ff264
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Exterior
- **Geometry:** 1,256 triangles, 2,911 vertices, 14 meshes, 7 materials, 0 textures
- **Size (m):** 2.49 × 3.95 × 6.2
- **Animations:** boom-open, boom-close, reach-open, reach-close, wheel-roll
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Rough terrain telehandler 5.6 m long: a yellow body with a side engine pod and a glazed cab, four wheels that roll, a telescopic boom that raises on its rear pivot and an extension section that reaches out with the fork carriage on the end. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.49 by 3.95 by 6.20 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The extension and the forks hang off the boom as parented nodes, so raising the boom carries them both and the reach clip slides the extension out along the boom. Rigid node-transform clips: boom-open, boom-close, reach-open, reach-close and wheel-roll. No skinning. The extension ram, the crowd ram and the compensating hoses are modelled solid, the carriage never tilts and the stabilisers never drop; the boom raises, the extension reaches and the four wheels roll. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35693/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TelehandlerWithTelescopicBoomDemolitionAndSiteClearance(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35693/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35693/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35693/v1/model.glb" alt="Telehandler with telescopic boom (Demolition and Site Clearance)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35693/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35693/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/demolition-and-site-clearance-demolition-and-site-clea-e98ff264 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.