3DAssets.dev

Loading model

About

A 5.4 m scoreboard on two braced steel posts, 6.4 m to the top: a navy face with nine blank inning panels, three totals panels, a red header and a hinged count card that tips as it is changed. Dimensions 5.81 by 6.41 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: flap at (-1.85, 4.15, 0.19) m. The reading face is toward positive Z. Every panel is blank geometry, so any score can be laid over it without re-rendering the model. Origin midway between the post bases at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Scoreboard on a Frame (Baseball Park and Batting Cages)” asset in my project.

Model: https://cdn.3dassets.dev/assets/33756/v1/model.glb
Asset page: https://3dassets.dev/assets/baseball-park-and-batting-cages-scoreboard-61655d49
Description: A 5.4 m scoreboard on two braced steel posts, 6.4 m to the top: a navy face with nine blank inning panels, three totals panels, a red header and a hinged count card that tips as it is changed.

- Dimensions (X × Y × Z): 5.81 × 6.41 × 0.7 metres
- Triangles: 312
- Animations: tilt
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33756/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Scoreboard on a Frame (Baseball Park and Batting Cages)

A 5.4 m scoreboard on two braced steel posts, 6.4 m to the top: a navy face with nine blank inning panels, three totals panels, a red header and a hinged count card that tips as it is changed.

Download asset · 18.9 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 46 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 37 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 35 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 33 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 32 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 32 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 30 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 29 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Blank Hoarding Frame (Indian Bazaar Street and Temple)

Blank Hoarding Frame (Indian Bazaar Street and Temple)

A 4 m roadside hoarding with nothing on it: two braced steel posts, a framed board 4 x 1.8 m carrying a blank painted panel with two abstract colour bands, and diagonal bracing behind. 3.4 m to the top. No text, logo or image; paint your own on the panel.

@3dassets244 tris · 10 ↓
Neon Sign Frame with Blank Face (Cyberpunk Apartment and Neon Block)

Neon Sign Frame with Blank Face (Cyberpunk Apartment and Neon Block)

A 1.5 by 1.0 m steel box sign on a wall bracket: a lit face left deliberately blank, with a zigzag of cyan tube and an amber underline across it. The figure is an invented geometric arrangement, not a character, word or mark, so a developer puts their own sign on the blank field.

@3dassets1.5k tris · 14 ↓
Scoreboard Frame (Velodrome and Track Cycling)

Scoreboard Frame (Velodrome and Track Cycling)

A trackside scoreboard: a 4.2 by 1.7 m frame on two posts with a blank white face and a red header band. Nothing is written on it, so a project can letter or texture the face as it likes.

@3dassets108 tris · 9 ↓
Neon sign frame, blank face (Retro Diner and Roadside Motel)

Neon sign frame, blank face (Retro Diner and Roadside Motel)

A 2.2 m wall sign: a dark carrier with chrome end posts, a turquoise cabinet and a blank lit face on both sides, ringed by a neon tube. There is no lettering anywhere on it. The tube is geometry with an emissive material; the pack embeds no lights.

@3dassets168 tris · 12 ↓
Neon vacancy sign, blank panels (Retro Diner and Roadside Motel)

Neon vacancy sign, blank panels (Retro Diner and Roadside Motel)

The sign at the motel entrance: a twin post board 4.8 m tall with a turquoise cabinet, two blank lit panels on each face divided by a coral rule, and a neon tube outline. Both panels are wordless, so a project letters its own vacancy wording.

@3dassets396 tris · 11 ↓
Fence panel display rack (Garden Centre and Florist)

Fence panel display rack (Garden Centre and Florist)

An A frame rack of fence panels: a galvanised frame with padded rails holding five close boarded panels leaning on each face, a foot kerb and a blank ticket rail along the top.

@3dassets6.0k tris · 11 ↓
Chalkboard A Frame (Street Food Market and Food Trucks)

Chalkboard A Frame (Street Food Market and Food Trucks)

A 1.05 m pavement A frame: two chalk panels in timber frames leaned together with a steel spreader bar between them, three painted chalk lines on each face. The hinge is solid and the frame does not fold, because the two panels share no node a rigid transform could drive.

@3dassets204 tris · 21 ↓
Flag Post and Marshal Post (Go Kart Track and Pit Lane)

Flag Post and Marshal Post (Go Kart Track and Pit Lane)

Marshal post: a raised 2.4 m concrete stand with a yellow double rail on three sides, an extinguisher on the deck, and a 3.1 m flag post beside it carrying a yellow and a red flag panel. The flags are modelled as rigid panels and do not move.

@3dassets192 tris · 13 ↓
Scoreboard in a Wall Frame (Laser Tag Arena and Activity Centre)Animated

Scoreboard in a Wall Frame (Laser Tag Arena and Activity Centre)

A 1.9 by 1.05 m scoreboard: a dark framed board with a magenta and a cyan team panel, a lit header strip across the top, a running total bar between them and an amber result flap along the bottom that tips forward when a game ends.

@3dassets704 tris · 8 ↓
Post bag on a wheeled frame (Parcel Depot and Sorting Hall)

Post bag on a wheeled frame (Parcel Depot and Sorting Hall)

Standalone mail bag frame as it stands in a depot aisle: a tubular galvanised frame on castors with a filled red post bag, a charcoal tie strap across its neck and a blank cream destination card in the holder.

@3dassets480 tris · 9 ↓
Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)Animated

Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)

A 1.8 m by 1 m hall scoreboard on its steel wall frame: a dark display face with red home and yellow away digit blocks, a white period clock between them and a hinged result flap on a tipping mount. Modelled with the flap on y=0, so the scene lifts it up the wall.

@3dassets428 tris · 15 ↓
Roadside pylon sign, blank panels (Retro Diner and Roadside Motel)

Roadside pylon sign, blank panels (Retro Diner and Roadside Motel)

The high sign a driver reads from the highway: a concrete base, two chrome posts, a lower blank reader board and a 3 m turquoise cabinet with a blank lit face, a coral rule and a neon outline on both sides, capped by seven lamp globes at 7.9 m. Wordless throughout.

@3dassets824 tris · 10 ↓