
About
Sandbag wall corner turning 90 degrees, 1.14 m tall in six staggered courses with a shared corner stack. Dimensions 1.80 x 1.14 x 1.80 m (X x Y x Z). Modular wall bay: origin at the corner at ground level, 3.0 m per leg; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sandbag Wall Corner (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23697/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-sandbag-wall-corner-6b544546 Description: Right-angle sandbag wall corner in six staggered courses. - Dimensions (X × Y × Z): 1.8 × 1.14 × 1.8 metres - Triangles: 504 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23697/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sandbag Wall Corner (Tanks, Military Vehicles and Field Camp)
Right-angle sandbag wall corner in six staggered courses.