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About
A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move. Overall 2.160 x 1.500 x 2.656 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spring Head Basin (Andean Terraces and Stone Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/38237/v1/model.glb Asset page: https://3dassets.dev/assets/andean-terraces-and-stone-village-spring-head-basin-fd14736e Description: A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move. - Dimensions (X × Y × Z): 2.16 × 1.5 × 2.656 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38237/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Spring Head Basin (Andean Terraces and Stone Village)
A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move.