3DAssets.dev

Loading model

About

A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move. Overall 2.160 x 1.500 x 2.656 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Spring Head Basin (Andean Terraces and Stone Village)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38237/v1/model.glb
Asset page: https://3dassets.dev/assets/andean-terraces-and-stone-village-spring-head-basin-fd14736e
Description: A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move.

- Dimensions (X × Y × Z): 2.16 × 1.5 × 2.656 metres
- Triangles: 336
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38237/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Spring Head Basin (Andean Terraces and Stone Village)

A spring head: a round stone catch basin 2.2 m across in front of a coursed back wall, with a carved spout running into it. The water is a still plate and does not move.

Download asset · 32.9 KB

More in Roads & Infrastructure

Cable Span 12 m (Ski Resort and Snow Park)

Cable Span 12 m (Ski Resort and Snow Park)

Twelve metre straight haul-rope pair at the 8 m datum, 3.2 m apart, over a 4 m wide cleared lift-line snow strip that grounds the module.

@3dassets60 tris · 5 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 4 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 4 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 4 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 4 ↓
Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 4 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 4 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 4 ↓
Tabletop Jump (Ski Resort and Snow Park)

Tabletop Jump (Ski Resort and Snow Park)

Fourteen metre tabletop jump: 4 m take-off ramp, 5 m flat table 1.5 m high and 4 m landing slope, 4.5 m wide, with marker poles at both table edges.

@3dassets96 tris · 4 ↓
Halfpipe Wall Right (Ski Resort and Snow Park)

Halfpipe Wall Right (Ski Resort and Snow Park)

Right halfpipe wall module, mirrored: 4 m radius transition, coping line and 2 m deck with the riding edge on the -X side.

@3dassets96 tris · 4 ↓
Halfpipe Wall Left (Ski Resort and Snow Park)

Halfpipe Wall Left (Ski Resort and Snow Park)

Left halfpipe wall module, 8 m long and 6 m wide: 4 m radius quarter-pipe transition with an ice-blue coping line, 2 m deck and deck marker poles. Riding edge on the +X side.

@3dassets96 tris · 4 ↓
Chairlift Tower (Ski Resort and Snow Park)

Chairlift Tower (Ski Resort and Snow Park)

Tubular steel chairlift tower with crossarm, four-wheel sheave trains on both rope sides, maintenance platform and ladder; rope datum 8 m.

@3dassets880 tris · 4 ↓

Similar assets

Stone Wall Block (Jungle Temple and Stone City)

Stone Wall Block (Jungle Temple and Stone City)

Free 3D model of a 3 m coursed limestone wall block, 2.6 m tall with a capping course and moss in the joints, for a jungle stone city.

@3dassets1.0k tris
Stone Wall Collapsed (Jungle Temple and Stone City)

Stone Wall Collapsed (Jungle Temple and Stone City)

Free 3D model of a collapsed stone wall section: a 3 m run of coursed limestone falling away to a rubble spill, with moss and a hanging vine.

@3dassets3.0k tris
Stone Corral Wall (Andean Terraces and Stone Village)

Stone Corral Wall (Andean Terraces and Stone Village)

A 3 m bay of heavy corral walling 1.4 m high, with its end ports turned 22.5 degrees each so eight bays close into a round pen about 8 m across. Empty: this pack has no animals.

@3dassets264 tris
Carved Tier Band (Indian Bazaar Street and Temple)

Carved Tier Band (Indian Bazaar Street and Temple)

A 2 m course of shrine carving to run round a tower or a wall head: a moulded stone base, four framed saffron panels on each face, a dentil band of eight blocks and a projecting coping. 920 mm tall, 620 mm deep, with end ports so courses butt into a run of any length.

@3dassets288 tris
Farmhouse Front (Vineyard and Winery)Animated

Farmhouse Front (Vineyard and Winery)

Seven metre rendered stone farmhouse front, 5.2 m to the eaves: a lintelled doorway with a boarded oak door, four windows with stone surrounds, glazing bars and painted shutters that fold back, a corbelled eaves course and rubble facing across the whole wall.

@3dassets3.6k tris
Stone Wall Module (Andean Terraces and Stone Village)

Stone Wall Module (Andean Terraces and Stone Village)

A 4 m module of drystone field wall 1.25 m high with a capping course, tapering as it rises. Modules lay end to end on their ports to fence a plot or line a path.

@3dassets300 tris
Carved Stone Block (Andean Terraces and Stone Village)

Carved Stone Block (Andean Terraces and Stone Village)

A carved block of dressed stone 2 m long, with an abstract stepped fret worked in relief on both long faces and a plain capping slab. The pattern is invented geometry, not a copy of any real symbol or script.

@3dassets396 tris
Stone Block Wall (Wipe Day Survival Island)

Stone Block Wall (Wipe Day Survival Island)

Free 3D low poly stone block wall for a survival starter hut: a 3 m panel of eight staggered courses of rubble blocks under a capping course, 2.8 m tall.

@3dassets780 tris
Carved Rune Stone (Viking Age Longhouse and Longship)

Carved Rune Stone (Viking Age Longhouse and Longship)

Free 3D model of a Viking rune stone: a 1.9 m standing stone with a carved serpent band and interlace picked out in red, set in a ring of packing stones.

@3dassets2.0k tris
Ball Court Stone Ring (Jungle Temple and Stone City)Animated

Ball Court Stone Ring (Jungle Temple and Stone City)

Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node.

@3dassets1.1k tris
Serpent Balustrade Head (Jungle Temple and Stone City)

Serpent Balustrade Head (Jungle Temple and Stone City)

Free 3D model of a carved serpent balustrade head: a plumed stone serpent on a block plinth, for the foot of a temple stair or the end of a wall.

@3dassets1.8k tris
Stone Water Basin (Korean Hanok Village and Street)

Stone Water Basin (Korean Hanok Village and Street)

A carved stone basin on a rough footing with a still pane of water in it and a bamboo dipper across the rim.

@3dassets332 tris