
About
Airside perimeter sliding gate: two capped portal posts on cast pads, a ground rail, a mesh gate leaf on a named sliding node with hazard panels and rollers, and a guard kiosk with a card reader and a camera mast. The leaf is modelled parked across the opening; translate the named node along X to open it. Dimensions 10.60 x 4.98 x 1.78 m (X x Y x Z). Origin at the gate opening centre on the ground, the guard kiosk on the +Z side. Metres, +Y up, +Z front. Named pivot nodes: gate-leaf at [-4.700, 0.080, -0.542]; gate-leaf-charcoal at [-4.700, 0.080, -0.542]; gate-leaf-amber at [-4.700, 0.080, -0.542]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Perimeter Gate (Airport Terminal and Ground Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/26092/v1/model.glb Asset page: https://3dassets.dev/assets/airport-terminal-and-ground-operations-perimeter-gate-f9a80813 Description: Airside perimeter sliding gate: two capped portal posts on cast pads, a ground rail, a mesh gate leaf on a named sliding node with hazard panels and rollers, and a guard kiosk with a card reader and a camera mast. - Dimensions (X × Y × Z): 10.6 × 4.979 × 1.785 metres - Triangles: 832 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26092/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Perimeter Gate (Airport Terminal and Ground Operations)
Airside perimeter sliding gate: two capped portal posts on cast pads, a ground rail, a mesh gate leaf on a named sliding node with hazard panels and rollers, and a guard kiosk with a card reader and a camera mast.