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About
The vehicle gate in the perimeter fence: two mesh leaves on their own hinge posts under a head rail, each swinging out of the opening on its own node. Dimensions 4.28 by 2.50 by 0.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-left at (-1.84, 0.18, 0.14) m; gate-right at (1.84, 0.18, 0.14) m. Connectors: left (fence) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (2.00, 0.00, 0.00) facing (1, 0, 0). Both leaves hinge on their outer posts. The mesh is modelled solid. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Perimeter Gate (Radio Telescope Array and Field Station)” asset in my project. Model: https://cdn.3dassets.dev/assets/37651/v1/model.glb Asset page: https://3dassets.dev/assets/radio-telescope-array-and-field-station-perimeter-gate-103f6223 Description: The vehicle gate in the perimeter fence: two mesh leaves on their own hinge posts under a head rail, each swinging out of the opening on its own node. - Dimensions (X × Y × Z): 4.28 × 2.5 × 0.52 metres - Triangles: 468 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37651/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Perimeter Gate (Radio Telescope Array and Field Station)
The vehicle gate in the perimeter fence: two mesh leaves on their own hinge posts under a head rail, each swinging out of the opening on its own node.