3DAssets.dev

Game kits · Free

Start with a world that fits together.

Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.

Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.

150 free packs

Mountaineering and Summit Expedition assembled scene50 models

Mountaineering and Summit Expedition

Climbers, camps, glacier hardware and technical equipment for a guided high-altitude expedition, with chainable ridge and crevasse route modules.

AI used in 50 of 50 files · Claude Opus 5

9.2 MB totalStarter scene includedCC0 1.0 Universal
Snowboard Gear and Freestyle Riders assembled scene57 models

Snowboard Gear and Freestyle Riders

Snowboards, bindings, boots, protection and apparel built as real studies, freestyle and shop-floor rider poses, and the rental shop and tuning workshop that serve them.

AI used in 57 of 57 files · Claude Opus 5

8.3 MB totalStarter scene includedCC0 1.0 Universal
Backcountry Snowboarding and Avalanche Safety assembled scene49 models

Backcountry Snowboarding and Avalanche Safety

Snowboarders and splitboarders off piste, a touring snowmobile with towed toboggan and trailer, avalanche safety equipment in use, snow terrain features and a backcountry hut.

AI used in 49 of 49 files · Claude Opus 5

8.7 MB totalStarter scene includedCC0 1.0 Universal
UFO Crash Site and Recovery Facility assembled scene61 models

UFO Crash Site and Recovery Facility

Recovered disc craft intact and wrecked, the crash site around them, the plant that lifts them and the hangar and containment suite they end up in.

AI used in 61 of 61 files · Claude Opus 5

11.7 MB totalStarter scene includedCC0 1.0 Universal
Xeno Species and Alien Creatures assembled scene39 models

Xeno Species and Alien Creatures

An original stylized bestiary of alien life: humanoid xenos, non-humanoid megafauna, swarming small forms, life stages and husbandry props, each with its own body plan.

AI used in 39 of 39 files · Claude Opus 5

10.8 MB totalStarter scene includedCC0 1.0 Universal
Undead Horde and Infected Variants assembled scene44 models

Undead Horde and Infected Variants

A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.

AI used in 44 of 44 files · Claude Opus 5

13.3 MB totalStarter scene includedCC0 1.0 Universal
Arable Fields and Farm Machinery assembled scene59 models

Arable Fields and Farm Machinery

Broadacre crop farming: hero-density tractors and harvesters, the implements they pull, modular 8 m field tiles through the season and the yard that serves them.

AI used in 59 of 59 files · Claude Opus 5

11.2 MB totalStarter scene includedCC0 1.0 Universal
Airport Terminal and Ground Operations assembled scene62 models

Airport Terminal and Ground Operations

Management-simulation airport: terminal fittings, the baggage conveyor kit, the ground support fleet, the 8 m apron grid and support buildings in one bright eight-colour palette. No aircraft.

AI used in 62 of 62 files · Claude Opus 5

4.6 MB totalStarter scene includedCC0 1.0 Universal
Hospital Wards and Clinic Operations assembled scene80 models

Hospital Wards and Clinic Operations

Management-simulation hospital fit-out: ward, diagnostics, theatre, pharmacy, reception, staff, ambulance bay and a modular partition kit in one bright eight-colour palette.

AI used in 80 of 80 files · Claude Opus 5

3.4 MB totalStarter scene includedCC0 1.0 Universal
Cold War Missile Silo and Command Bunker assembled scene54 models

Cold War Missile Silo and Command Bunker

A generic 1960s to 1980s hardened launch facility: the sectioned silo and its headworks, the buried launch control capsule, the fenced surface site, period support vehicles and crew equipment.

AI used in 54 of 54 files · Claude Opus 5

8.6 MB totalStarter scene includedCC0 1.0 Universal
Ore Processing and Haulage Plant assembled scene56 models

Ore Processing and Haulage Plant

The fixed plant between a mine and a railhead: crushing, a modular conveying system, milling and separation, storage and rail loadout, tailings, water and site services.

AI used in 56 of 56 files · Claude Opus 5

14.3 MB totalStarter scene includedCC0 1.0 Universal
Underground Mine and Shaft Works assembled scene63 models

Underground Mine and Shaft Works

A working hard-rock mine: headframe and shaft, modular lined drifts, narrow gauge haulage, face equipment, ventilation and services.

AI used in 63 of 63 files · Claude Opus 5

5.5 MB totalStarter scene includedCC0 1.0 Universal
Modern Rail and Metro Network assembled scene61 models

Modern Rail and Metro Network

High speed, commuter, metro and light rail units, modern freight traction and wagons, electrified 6 m track and a full station kit.

AI used in 61 of 61 files · Claude Opus 5

12.3 MB totalStarter scene includedCC0 1.0 Universal
Steam Era Railway and Rolling Stock assembled scene64 models

Steam Era Railway and Rolling Stock

Original steam locomotives, tenders, carriages, goods wagons, modular track and lineside structures for a working steam-age railway.

AI used in 64 of 64 files · Claude Opus 5

9.0 MB totalStarter scene includedCC0 1.0 Universal
Hover Transit and Antigrav Fleet assembled scene41 models

Hover Transit and Antigrav Fleet

A civil hover vehicle fleet with no wheels anywhere: personal pods, buses, taxis, freight and emergency craft on visible repulsor hardware, plus the road plates, pads, cradles and signals that support them.

AI used in 41 of 41 files · Claude Opus 5

12.4 MB totalStarter scene includedCC0 1.0 Universal
Arcology Towers and Skyways assembled scene50 models

Arcology Towers and Skyways

A stackable future-city block: tower sections on an 8 m grid, skybridges and junctions, an elevated maglev line with a switch, and a street deck with its furniture.

AI used in 50 of 50 files · Claude Opus 5

6.6 MB totalStarter scene includedCC0 1.0 Universal
Lunar Surface Colony and Rovers assembled scene54 models

Lunar Surface Colony and Rovers

An established surface base on an airless world: habitats and tunnels on a hab-port grid, regolith extraction and power, landing infrastructure with blast protection, and a fleet of wire-mesh wheeled rovers.

AI used in 54 of 54 files · Claude Opus 5

14.5 MB totalStarter scene includedCC0 1.0 Universal
Orbital Station and Docking Bays assembled scene60 models

Orbital Station and Docking Bays

A near-future modular orbital station: pressurised modules on a hatch grid, truss and power structure, docking hardware, robotics, visiting free-flyers and interior fittings.

AI used in 60 of 60 files · Claude Opus 5

12.1 MB totalStarter scene includedCC0 1.0 Universal
Pickups and Collectibles assembled scene73 models

Pickups and Collectibles

Seventy-one animated worldspace collectibles: coins, gems, hearts, potions, ammo, quest items, chests, crates, barrels, urns, sacks, dispensers and spawner pads, every one shipping at least one clip.

AI used in 73 of 73 files · Claude Opus 5

5.8 MB totalStarter scene includedCC0 1.0 Universal
Bar, Pub and Brewery Taproom assembled scene130 models

Bar, Pub and Brewery Taproom

A realistic pub bar, cellar and brewery taproom: counter run, dispense fonts and hand pulls, under-bar kit, back bar, seating, tanks, casks and glassware.

AI used in 130 of 130 files · Claude Opus 5

16.1 MB totalStarter scene includedCC0 1.0 Universal
Garden Centre and Florist assembled scene100 models

Garden Centre and Florist

A modern retail horticulture library: glasshouse bays, benching, Danish trolleys, irrigation and potting kit, empty pots and bagged compost, a florist workroom, tills and an outdoor hard landscaping yard.

AI used in 100 of 100 files · Claude Opus 5

18.4 MB totalStarter scene includedCC0 1.0 Universal
Laundrette and Cleaning Services assembled scene94 models

Laundrette and Cleaning Services

A commercial laundry, dry cleaning and janitorial library: machine banks with payment columns, folding and finishing kit, the customer venue, a dry cleaning back area, contract cleaning equipment and the bin store.

AI used in 94 of 94 files · Claude Opus 5

16.8 MB totalStarter scene includedCC0 1.0 Universal
Primary Care Clinic and Veterinary Practice assembled scene121 models

Primary Care Clinic and Veterinary Practice

A realistic primary care clinic and small animal veterinary practice: reception, consulting, treatment, minor procedures, dispensing, veterinary prep, kennels and runs.

AI used in 121 of 121 files · Claude Opus 5

19.1 MB totalStarter scene includedCC0 1.0 Universal
Hotel and Resort Operations assembled scene140 models

Hotel and Resort Operations

Realistic hotel guest rooms, bathrooms, corridors, lobby check-in, housekeeping, breakfast buffet, banqueting, conference kit, spa, gym and poolside furniture.

AI used in 140 of 140 files · Claude Opus 5

14.7 MB totalStarter scene includedCC0 1.0 Universal

Good to know

About the packs

What is in a game asset pack?
A set of GLB models made as a group, sharing one scale, palette and level of detail, along with a starter scene that arranges them into something you can load immediately. Packs list their total file size and triangle count so you can judge the budget before downloading.
Can I use a pack in a commercial game?
Yes. Packs are CC0 1.0 Universal like everything else here, so commercial use, modification and redistribution are all allowed without attribution or a licence fee.
Do I have to download the whole pack?
No. Every member of a pack has its own permanent CDN URL, so you can take one prop or the entire set. The pack manifest at /api/v1/packs/{slug} lists each file with its URL and size.
Do the models in a pack fit together?
That is the point of a pack. Members are authored to one real-world scale with consistent pivots and a shared material style, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling.