Free models · Game-ready GLB
Assets
Every model here is a game-ready GLB that drops into three.js, Blender, Godot, Unity and Unreal, free to use in personal and commercial work without crediting anyone.
Files are binary glTF with embedded WebP textures and quantized geometry, which three.js reads natively and Blender, Godot and Unity import as they are, so nothing needs a Draco or KTX2 decoder. Each asset page carries a permanent CDN URL you can load straight from your code.
22,099 free GLB models
Deck access hatch (Offshore Oil Rig and Platform)
A 1.3 m deck access hatch in its coaming: a raised frame with a recessed seat and a hinged hazard painted lid with a lifting ring, hinged along its back edge.
Deck handrail run, 6 m (Offshore Oil Rig and Platform)
A 6 m offshore handrail run on three stanchions: a tubular top rail, a flat knee rail and a kicking plate, with bolted base plates at both ends. Repeat it round a deck edge or a walkway.
Deck walkway section, 6 m (Offshore Oil Rig and Platform)
A 6 m raised walkway bay: grated tread plate on six trestle legs with a full handrail, knee rail and kicking plate on both sides. Couple the bays end to end to route a walkway across a deck.
Cellar deck section, 6 m (Offshore Oil Rig and Platform)
A 6 m bay of cellar deck: 1.2 m plate girders with diagonal bracing carrying grating around an open wellbay slot, a painted slot surround and a handrail run along one edge. Its top ports sit at main deck level, so a run of these drops straight into a deck grid as the wellbay.
Jacket boat landing and ladder (Offshore Oil Rig and Platform)
The boat landing hung on a jacket leg: two fendered stringers with five rubber fender tubes, a caged ladder up the face, a grated half landing with handrails at the top and a painted approach marker.
Deck module, chequer plate 6 m (Offshore Oil Rig and Platform)
The same 6 m deck module with a sealed chequer plate surface instead of open grating, for a laydown area, a module footprint or anywhere a dropped object must not fall through.
Deck module, open grating 6 m (Offshore Oil Rig and Platform)
A 6 m square of main deck: three primary beams and two edge girders under an open grating walking surface with its bearing bars standing proud. Tile the modules on the 6 m grid and a deck of any size falls out.
Jacket pile stub and mud mat (Offshore Oil Rig and Platform)
The mudline foundation a leg lands on: a heavy grouted pile can on a square mud mat, with four gusset stiffeners, a flanged head and a grout return line. Put it under the bottom leg section when the seabed is modelled.
Wreck on the Sand Flats (Sunken City and Underwater Ruins)
A 28 by 28 m stretch of open seabed with the broken hull, frames, mast, rudder and anchor of one ship, its cargo of amphorae and crates spilled around it, and a treasure chest sunk in the sand. Kelp, coral and grass have started on the wreck. A second place for the pack, at...
Jacket bracing panel, 18 m (Offshore Oil Rig and Platform)
The 18 m X brace that ties two jacket legs into a frame: two tubular diagonals crossing a horizontal member, gusseted connection plates at both ends and a painted collar at the crossing node.
Jacket leg section, 6 m (Offshore Oil Rig and Platform)
A 6 m flanged tubular leg of a fixed steel jacket, with the darkened splash zone band, four sacrificial anodes and a hazard ring at each brace level. Stack the sections to reach any water depth and tie them with bracing panels.
Drowned Temple Precinct (Sunken City and Underwater Ruins)
A 36 by 36 m drowned precinct on a silted seabed: a raised temple platform with its colonnade, statue base and braziers, reached by a stepped terrace from a cracked paved plaza with a mosaic, a fountain, a sundial and a well. A precinct wall with one standing doorway closes...
Light Shaft Plate (Sunken City and Underwater Ruins)
Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands.
Glowing Crystal Cluster (Sunken City and Underwater Ruins)
Cluster of nine lit crystal spires up to 1.1 m tall on a turned stone plinth, the cluster turning slowly on its mount.
Fish Shoal Plate (Sunken City and Underwater Ruins)
Decorative shoal plate: twenty six flat fish forms on two crossed cards, about 3.2 m wide and 1.9 m tall, for hanging over a ruin.
Starfish (Sunken City and Underwater Ruins)
Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig.
Bubble Column (Sunken City and Underwater Ruins)
Rising column of thirty bubbles 3.2 m tall, widening as it goes, over a small dark vent in the seabed.
Giant Clam (Sunken City and Underwater Ruins)
Giant clam 0.95 m across with both ribbed valves held ajar and a soft mantle between them, resting in its own silt hollow.
Sea Urchin (Sunken City and Underwater Ruins)
Sea urchin 0.55 m across including spines, a small dark test under twenty six straight spines, static with no rig.
Sea Grass Patch (Sunken City and Underwater Ruins)
Patch of sea grass about 2 m across and 0.9 m tall, forty blades leaning at their own angles out of a low silt bed.
Barnacle Crust Plate (Sunken City and Underwater Ruins)
Barnacle crust plate 1.8 by 1.4 m and 0.13 m thick, forty four shells of mixed size on a dark rock skin, to lay over stone or a wreck.
Anemone Cluster (Sunken City and Underwater Ruins)
Four anemones on one rock, 1.5 m across, each a short column under a crown of nine blunt tentacles, modelled open.
Barrel Sponge (Sunken City and Underwater Ruins)
Barrel sponge 1.1 m across and 1.56 m tall, the wall ribbed down its length and the mouth open and dark.
Coral Head Plate (Sunken City and Underwater Ruins)
Plate coral 1.9 m across: four thin shelves stepping up a rock core, each tilted its own way to catch the light.