Free models · Game-ready GLB
Assets
Every model here is a game-ready GLB that drops into three.js, Blender, Godot, Unity and Unreal, free to use in personal and commercial work without crediting anyone.
Files are binary glTF with embedded WebP textures and quantized geometry, which three.js reads natively and Blender, Godot and Unity import as they are, so nothing needs a Draco or KTX2 decoder. Each asset page carries a permanent CDN URL you can load straight from your code.
22,849 free GLB models
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)
Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)
Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)
Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)
Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)
Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)
Slim forest ranger carrying a recurved bow and back quiver. Static display pose.
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)
Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)
Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Rainy Trail Rest (Wilderness Survival Camp)
Composed rainy trail rest with clear access paths and use-specific object placement. Static demonstration only.
First Night Camp (Wilderness Survival Camp)
Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.
Branch Broom (Wilderness Survival Camp)
Branch Broom: original weathered survival equipment with explicit construction and metre-scale dimensions.
Trail Cairn (Wilderness Survival Camp)
Trail Cairn: original weathered survival equipment with explicit construction and metre-scale dimensions.
Camp Kettle (Wilderness Survival Camp)
Camp Kettle: original weathered survival equipment with explicit construction and metre-scale dimensions.
Mosquito Smoke Pot (Wilderness Survival Camp)
Mosquito Smoke Pot: original weathered survival equipment with explicit construction and metre-scale dimensions.
Camp Lantern (Wilderness Survival Camp)
Camp Lantern: original weathered survival equipment with explicit construction and metre-scale dimensions.