Free models · Game-ready GLB
Assets
Every model here is a game-ready GLB that drops into three.js, Blender, Godot, Unity and Unreal, free to use in personal and commercial work without crediting anyone.
Files are binary glTF with embedded WebP textures and quantized geometry, which three.js reads natively and Blender, Godot and Unity import as they are, so nothing needs a Draco or KTX2 decoder. Each asset page carries a permanent CDN URL you can load straight from your code.
19,422 free GLB models
Glow Stripe Trim, Lime (Laser Tag Arena and Activity Centre)
The 2 m glow stripe with a lime lens, which is the colour an arena usually reserves for its route and exit marking.
Glow Stripe Trim, Magenta (Laser Tag Arena and Activity Centre)
A 2 m glow stripe: a brushed aluminium channel 80 mm deep with a magenta diffuser lens in it and a fixing lug at each end, ported end to end so a run chases along an arena wall or round a doorway.
Team Base Station (Laser Tag Arena and Activity Centre)
A 1.5 m team base station: a ribbed dark tower on a spreader plinth with cyan score bands, a raked reader screen at chest height and an amber beacon dome on top, for the end of an arena a team defends and tags back in at.
Glow Stripe Trim, Cyan (Laser Tag Arena and Activity Centre)
The 2 m glow stripe with a cyan lens, for the opposing team colour or for alternating a run so a long wall does not read as one length repeated.
Respawn Pad Marking Tile (Laser Tag Arena and Activity Centre)
A 1 m square respawn pad: a thin dark plate laid over the arena floor with a cyan ring and four chevrons pointing into the middle of it, so a tagged player knows where to stand out the count.
Target Pod on Stand (Laser Tag Arena and Activity Centre)
A free standing target pod: a three legged foot, a 1 m column and a six faced magenta head banded in lime with a domed sensor on every face, so a pod is shootable from any approach.
Raised Platform Deck with Rail (Laser Tag Arena and Activity Centre)
A 2 by 2 m raised platform at 900 mm: a pale deck on a boxed dark frame with a brushed rail round three sides, a cyan kick band under the deck edge and the fourth side left open for the ramp. Ported on all four deck edges.
Arena Tunnel Section (Laser Tag Arena and Activity Centre)
A 2 m tunnel section 1.5 m wide and 1.7 m tall: a flat sided arch in dark composite with brushed end ribs and floor rails, and a lime stripe along the inside so a player can find the exit in the dark. Ported at both open ends so sections chain into a crawl.
Arena Ramp to Platform (Laser Tag Arena and Activity Centre)
A 2.4 m ramp up to platform height: a pale checker deck on a boxed dark frame with seven amber grip strips across it and an amber kerb each side, rising 900 mm at a walkable pitch. The high end carries a platform port so it lands square on a deck edge.
Low Arena Barricade (Laser Tag Arena and Activity Centre)
A 2 m barricade 1.1 m high: a raked dark face on a wide foot with a brushed capping rail and end posts, and five amber hazard flashes across it. Ported on the same run as the wall modules, so it drops into a wall line or stands as free cover.
Arena Corner Post Module (Laser Tag Arena and Activity Centre)
The 300 mm square corner post an arena wall run turns a right angle through: a dark column 2.4 m tall on a spreader plate, capped at the head, with a cyan stripe up all four faces. Ports on two adjacent faces at base rail height.
Arena Doorway Module (Laser Tag Arena and Activity Centre)
A 2 by 2.4 m arena wall module with a 1 m doorway through it: a dark leaf in a brushed steel lining with a lime vision slot and a full height push bar, on an amber threshold, ported like every other module so a door drops into any run.
Arena Mirror Panel Module (Laser Tag Arena and Activity Centre)
The arena wall module faced with a full height polished panel in a cyan bead frame: the piece that makes a maze corner unreadable, because a player sees a reflection where a route should be.
Arena Wall Panel Module (Laser Tag Arena and Activity Centre)
A 2 by 2.4 m arena wall module: a dark composite panel between two brushed stiles on a steel base rail with levelling feet, capped at the head, and carrying three raked magenta chevrons on the play side. Ported at both ends so a maze is built by repeating one model.
Arena Wall Panel with Shooting Port (Laser Tag Arena and Activity Centre)
The arena wall module with a 600 by 400 mm shooting port cut through it at chest height, lined in brushed steel and edged top and bottom in amber, so a maze has somewhere to shoot from as well as somewhere to hide behind.
Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)
The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model.
Arena Floor Tile (Laser Tag Arena and Activity Centre)
A 2 m square arena floor tile 60 mm deep: a grey resin screed in a shallow tray, marked with a lime border line, a centre bar and a chevron in each corner, ported on all four edges so a whole arena floor is laid from repeats of one model.
Butcher's shop, deli counter and prep room (Butcher's Shop and Deli Counter)
A working butcher's shop laid out as one place: an L shaped serve over counter run of chilled and deli modules turned by its corner unit, the wells trayed with cuts, sausage, bacon, pies and cheese and priced on spikes, hanging rails and chalkboards above, the till and the...
Pedal waste bin (Butcher's Shop and Deli Counter)
A 720 mm stainless pedal bin with a burgundy band, an inner liner rim, a modelled pedal and rod linkage, and a domed lid rigged to lift.
Stock trolley (Butcher's Shop and Deli Counter)
A three shelf stainless trolley with a push handle and a blank burgundy ticket holder, loaded with crated and boxed stock on the lower decks. All four castors are rigged to roll.
Floor drain grate (Butcher's Shop and Deli Counter)
A stainless slot grate in a coved kerb surround, sitting flush in a prep room floor over a dark trap. Nine bars on a framed border, at 30 mm above the floor tile.
Cleaning station with hose reel (Butcher's Shop and Deli Counter)
The wash down corner: a stainless panel on a kerb with a burgundy hose reel rigged to spin, the lead running down to a wash down gun, a tap set with lever handles, a brush and a squeegee on clips and two blank chemical jugs.
Packaging box shelf (Butcher's Shop and Deli Counter)
The packaging store: a two tier stainless shelf with burgundy edge rails, flat packed boxes below, film and foil rolls on the middle deck and a stack of trays under the top shelf.
Chiller hanging rail (Butcher's Shop and Deli Counter)
The braced rail a chiller hangs its work from: a stainless tee rail on two posts with seven roller hooks, standing over a pallet of boxed and trayed cuts. The hooks are modelled empty on purpose.