Free models · Game-ready GLB
Historical
Every historical model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
1,472 free GLB models
Beam Pump (Undercity Sewers and Thieves Den)
Rocking beam pump with cylinder, piston rod, central fulcrum and counterweight.
Cistern Inspection Island (Undercity Sewers and Thieves Den)
Circular raised cistern inspection island with a short safety rail.
Arched Den Threshold (Undercity Sewers and Thieves Den)
Dressed stone doorway and dry timber threshold marking the concealed den entrance.
Brick Vault Junction (Undercity Sewers and Thieves Den)
Vaulted junction frame with an open cross channel and paired terminal masonry ribs.
Rat Nest Heap (Undercity Sewers and Thieves Den)
Nest of rag scraps, straw-coloured lumps and short splinters; no live animals.
Silt Bank (Undercity Sewers and Thieves Den)
Low accumulated silt bank formed from overlapping smooth sediment humps.
Debris Dam (Undercity Sewers and Thieves Den)
Tangled discarded beams and a rusted metal container blocking a channel edge.
Castle Wall Connector Cases (Feudal Japan Castle Town)
Sloped stone base, upper wall-walk, short filler and corner connections plus two aligned market road tiles. Explicit endpoint assertions verify each intended join.
Stealth Rooftop Route (Feudal Japan Castle Town)
Three tiled town roofs connected by narrow planks with a ladder approach and small blank route pennants. Static rooftop traversal arrangement.
Castle Moat Market and Shrine (Feudal Japan Castle Town)
Four-tier keep above a sloped stone platform, water moat and bridge, with a gate leading into a market street ending at a torii and shrine. Scene-only palette aliases unify ornaments and road materials; standalone assets retain their own palette.
Ridge Ornament Onigawara (Feudal Japan Castle Town)
Original stylized guardian-face ridge-end tile: brow ridges, two horns and a wide mouth band on a rounded tile block.
Ridge End Scroll (Feudal Japan Castle Town)
Ridge end section curling up into a rounded scroll, the plain end finish for lesser roofs.
Ridge Ornament Shachi (Feudal Japan Castle Town)
Golden shachi ridge ornament: an original plump fish with fins and a curled tail on a tile plinth, for keep and gate ridges.
Ridge Cap 2 m (Feudal Japan Castle Town)
2 m section of rounded ridge tiles with five raised cover tiles, for finishing roof ridges.
Moat Bridge Short (Feudal Japan Castle Town)
4 m single-pier timber bridge for a narrow channel.
Moat Bridge (Feudal Japan Castle Town)
8 m gently arched timber moat bridge with railings and three pier frames standing in the water.
Moat Edge Steps (Feudal Japan Castle Town)
Moat edge tile with a 1.8 m wide boat landing of four stone steps descending into the water.
Moat Water Tile (Feudal Japan Castle Town)
4 x 4 m flat water tile, 0.12 m thick, filling the moat between edge tiles.
Moat Edge Inner Corner (Feudal Japan Castle Town)
Concave moat bank corner: land wraps around the water on the outer ring of a moat.
Moat Edge Corner (Feudal Japan Castle Town)
Convex moat bank corner: revetment wraps around a castle corner with water on +X and +Z.
Moat Edge Straight (Feudal Japan Castle Town)
4 x 4 m moat edge tile: land at 1.5 m with a stone kerb, a fan-curved stone revetment and water at the front.
Wall Walk Roofed (Feudal Japan Castle Town)
Covered wall walk: parapet plus inner timber posts carrying a tiled lean-to roof over the 2 m deck.
Wall Walk Gun Port (Feudal Japan Castle Town)
Parapet section with four round musket ports instead of arrow loopholes.
Wall Walk Loophole (Feudal Japan Castle Town)
Parapet section with four dark square and triangular loopholes (sama) on the outer face for archers.