
About
Four-tier keep above a sloped stone platform, water moat and bridge, with a gate leading into a market street ending at a torii and shrine. Scene-only palette aliases unify ornaments and road materials; standalone assets retain their own palette.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Castle Moat Market and Shrine (Feudal Japan Castle Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/26611/v1/model.glb Asset page: https://3dassets.dev/assets/feudal-japan-castle-town-castle-moat-mar-7d540a10-starter-scene Description: Four-tier keep above a sloped stone platform, water moat and bridge, with a gate leading into a market street ending at a torii and shrine. Scene-only palette aliases unify ornaments and road materials; standalone assets retain their own palette. - Dimensions (X × Y × Z): 20.002 × 26.794 × 58.3 metres - Triangles: 55.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26611/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Castle Moat Market and Shrine (Feudal Japan Castle Town)
Four-tier keep above a sloped stone platform, water moat and bridge, with a gate leading into a market street ending at a torii and shrine. Scene-only palette aliases unify ornaments and road materials; standalone assets retain their own palette.