3DAssets.dev
Loading model…

About

Vaulted junction frame with an open cross channel and paired terminal masonry ribs. Dimensions 4.00 × 3.61 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp masonry, black iron, weathered timber and aged brass. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Brick Vault Junction (Undercity Sewers and Thieves Den)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25056/v1/model.glb
Asset page: https://3dassets.dev/assets/undercity-sewers-and-thieves-den-brick-vault-junction-1b38e1f3
Description: Vaulted junction frame with an open cross channel and paired terminal masonry ribs.

- Dimensions (X × Y × Z): 4 × 3.608 × 4 metres
- Triangles: 3.7k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25056/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Brick Vault Junction (Undercity Sewers and Thieves Den)

Vaulted junction frame with an open cross channel and paired terminal masonry ribs.

Download asset · 176.8 KB

More in Environments & Scenes

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 13 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 12 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 12 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 12 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 11 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 10 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 10 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 9 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 2 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris · 2 ↓
Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓

Similar assets

Vault Door Frame (Bank Vault Heist Kit)

Vault Door Frame (Bank Vault Heist Kit)

Vault door frame: a 3 m by 2.6 m by 0.5 m armoured wall section with a real 2.4 m circular opening, front collar ring, rear door stop ring and twelve anchor bolt heads.

@3dassets928 tris
Ribbed vault tree (Alien Planet Plants and Terrain)

Ribbed vault tree (Alien Planet Plants and Terrain)

Curved ribs form an open trunk vault under a spreading cap.

@3dassets2.1k tris
Rib Vault Tile (Vampire Crypt and Gothic Cathedral)

Rib Vault Tile (Vampire Crypt and Gothic Cathedral)

Quadripartite rib vault ceiling tile for a 4 by 4 m bay: pointed groin surface rising 1.6 m from the springing at y=0, diagonal and wall ribs and a gilt boss. Place at the springing height.

@3dassets1.6k tris
Cross Junction (Undercity Sewers and Thieves Den)

Cross Junction (Undercity Sewers and Thieves Den)

Four-way open channel crossing with corner maintenance pads.

@3dassets756 tris
Bank Hall Vault and Tunnel (Bank Vault Heist Kit)

Bank Hall Vault and Tunnel (Bank Vault Heist Kit)

Open bank hall with teller line, queued approach, secure mantrap and a circular vault door behind it. The raised vault floor contains a breach above an exposed approach tunnel. Cutaway layout omits roofs and front walls for inspection; static geometry.

@3dassets11.7k tris
Runestone Conservatory Open Ribbed Growing House

Runestone Conservatory Open Ribbed Growing House

A botanical growing shelter with open arched ribs, stone planting borders and a central overhead crystal.

@3dassets516 tris
Open Frame Generator (Off-Grid Power and Controls)

Open Frame Generator (Off-Grid Power and Controls)

Open Frame Generator, an original survival prop measuring 0.90 × 0.72 × 0.53 m.

@3dassets1.3k tris
Wreck rib frame section (Coral Reef and Underwater Scenery)

Wreck rib frame section (Coral Reef and Underwater Scenery)

Three open curved ship frames remain connected by a keel beam.

@3dassets312 tris
Recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Nested pointed metal portal frame with a central spell orb and paired grounding crystals. No teleport logic.

@3dassets3.0k tris
Solar recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Solar recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Nested pointed metal portal frame with a central spell orb and paired grounding crystals. No teleport logic.

@3dassets3.0k tris
Desk Open Frame (Lootable Apartment Interiors)

Desk Open Frame (Lootable Apartment Interiors)

Desk Open Frame: 1.2 × 0.75 × 0.6 m nominal survival cabinet assembly.

@3dassets72 tris
Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib vault tile for the 8 m wide nave: 4 m bay length (X) by 8 m span (Z), rising 3 m, pointed wall arches and elliptical transverse arch.

@3dassets1.8k tris