Free models · Game-ready GLB
Low poly
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
4,381 free GLB models
Fallen Statue Torso (Sunken City and Underwater Ruins)
Draped statue torso 2.1 m long fallen on its side and broken at the neck, arms and waist, with weed growing over one shoulder.
Stepped Plinth (Sunken City and Underwater Ruins)
Three tier stepped plinth 2.2 m square and 0.9 m tall in coursed blocks, for standing a statue, an obelisk or a brazier on.
Obelisk (Sunken City and Underwater Ruins)
Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces.
Rubble Pile (Sunken City and Underwater Ruins)
Heap of broken masonry about 2.4 m across and 0.8 m high in two stones with a patch of weed, for the foot of any collapse.
Broken Column Capital (Sunken City and Underwater Ruins)
Column capital and abacus tipped on the seabed with a short length of shaft still attached, 1.6 m across.
Toppled Column (Sunken City and Underwater Ruins)
Column gone over and broken into three lengths of shaft with its capital thrown clear, about 4.7 m end to end on the seabed.
Broken Pediment (Sunken City and Underwater Ruins)
Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum.
Column Drum Stack (Sunken City and Underwater Ruins)
Stack of four column drums standing 1.75 m and settled out of true, the joints open and coral started on one face.
Doorway Frame (Sunken City and Underwater Ruins)
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.
Arch Section Intact (Sunken City and Underwater Ruins)
Standing arch 4.6 m wide and 4.6 m tall on two piers, with nine cut voussoirs on a true semicircle and weathered impost blocks.
Arch Section Broken (Sunken City and Underwater Ruins)
Half fallen arch: one pier standing with four voussoirs still springing from it, the other snapped at 1.35 m, the rest heaped on the seabed.
Standing Column (Sunken City and Underwater Ruins)
Standing column 3.9 m tall on a 0.84 m base, a tapered shaft under a block capital and abacus, with coral and weed taken hold of one side.
Wall Run Collapsed (Sunken City and Underwater Ruins)
Four metre wall run brought down to two courses with a 2.4 m stub at one end and its fallen blocks spread on the seabed either side.
Temple Platform Module (Sunken City and Underwater Ruins)
Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size.
Stone Step Module (Sunken City and Underwater Ruins)
Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.
Wall Run Intact (Sunken City and Underwater Ruins)
Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city.
Sand Drift Module (Sunken City and Underwater Ruins)
Four metre seabed module with a long diagonal sand drift about 0.3 m proud of the bed, for burying the foot of a wall or a wreck.
Cracked Paving Module (Sunken City and Underwater Ruins)
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.
Mosaic Floor Plate (Sunken City and Underwater Ruins)
Four metre mosaic module: a 3.3 m field of tesserae in concentric abstract bands with tiles missing, laid over the shared silt bed.
Silted Floor Module (Sunken City and Underwater Ruins)
Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.
Confectionery Works Floor (Chocolate and Confectionery Factory)
A 40 by 30 m confectionery works on one epoxy floor, walled at the back and both ends and deliberately left open topped so the whole plant is visible and walkable from above. The bean line runs along the back wall: sack stacks, the roaster, the winnower, the pin mill, the...
Ceiling Gantry Beam (Chocolate and Confectionery Factory)
A 5.00 m overhead service beam with a cable tray on one side and four strip lights under the other, hung above a plant floor at 3.60 m.
Factory Floor Walkway Tile (Chocolate and Confectionery Factory)
The 5.00 m floor tile with a 1.60 m amber pedestrian walkway painted across it between two dark edge lines, for marking the route through a plant.
Factory Wall Door Panel (Chocolate and Confectionery Factory)
The 5.00 m wall bay with a 1.50 m personnel doorway, a steel frame and a hinged teal leaf with a vision light, on the same ports as the plain bay.