Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
78 free GLB models
Wreck on the Sand Flats (Sunken City and Underwater Ruins)
A 28 by 28 m stretch of open seabed with the broken hull, frames, mast, rudder and anchor of one ship, its cargo of amphorae and crates spilled around it, and a treasure chest sunk in the sand. Kelp, coral and grass have started on the wreck. A second place for the pack, at...
Drowned Temple Precinct (Sunken City and Underwater Ruins)
A 36 by 36 m drowned precinct on a silted seabed: a raised temple platform with its colonnade, statue base and braziers, reached by a stepped terrace from a cracked paved plaza with a mosaic, a fountain, a sundial and a well. A precinct wall with one standing doorway closes...
Stone Step Module (Sunken City and Underwater Ruins)
Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.
Sand Drift Module (Sunken City and Underwater Ruins)
Four metre seabed module with a long diagonal sand drift about 0.3 m proud of the bed, for burying the foot of a wall or a wreck.
Cracked Paving Module (Sunken City and Underwater Ruins)
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.
Mosaic Floor Plate (Sunken City and Underwater Ruins)
Four metre mosaic module: a 3.3 m field of tesserae in concentric abstract bands with tiles missing, laid over the shared silt bed.
Silted Floor Module (Sunken City and Underwater Ruins)
Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.
Scale line up (Dragons and Wyverns)
The proportion check, on thirty metres of lair floor: the four western age stages in a front row from the 0.6 m hatchling through the 2.6 m juvenile and the 7 m adult to the 11 m elder, a second row of the other four body types at their own adult sizes, the scale reference...
Dragon lair clearing (Dragons and Wyverns)
A thirty metre rocky clearing outside a dragon lair, laid on twenty five six metre floor tiles, with the animals set out on rings round the hoard rather than gathered in the middle so each of them has clear ground round its outline. A cave mouth built up into a rock face...
Lost City Plaza (Jungle Temple and Stone City)
The great plaza of a jungle stone city: a three tier pyramid with a roof combed shrine on top and stairs climbing every tier, a ball court running down the east side under a colonnade, a walled precinct with its gate and a corbelled doorway, stelae, altars and carved beasts...
Gorge Edge Block (Jungle Temple and Stone City)
Free 3D model of a 3 m gorge edge block: a broken rock lip 2.6 m tall with a mossy top, ferns and vines falling over the drop.
Reedworkers and Refuge Channel (Bellroot Fen Floodward Marches)
An inhabited reedworking bank connects a barrel-roofed longhouse and communal refuge. Across the channel, a pile dwelling and bridge watch lodge sit on the water edge. Excavated habitat margins and a woven weir define routes through the settlement rather than a prop lineup.
Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)
Raised civic landing and sanctuary flank a connected watercourse. Shaped peat margins, a sheltered spawning pool and mineral spring meet the built rootbanks. Complete furnished oath hall, sanctuary and survey office have reachable hinged doorways; the archive room remains...
Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)
A usable levee-top craft court beside the opaque gatehouse. Connected 4 m rootbank crests support the complete roofed market, craft workstations and enclosed counting room; open circulation leads to the supported gatehouse stair. Four working rigid mechanisms are supplied on...
Dock And Craft Row (Fantasy MMO City And Townsfolk)
The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher,...
Cathedral Close (Fantasy MMO City And Townsfolk)
The paved close in front of the city cathedral: a buttressed nave with eight lit stained glass lancets, a tracery rose over the arched west door and a crossing tower whose bell swings under a tiled spire, with the clock tower of the town hall and the columned portico of the...
Guild Yard And Forge (Fantasy MMO City And Townsfolk)
The working yard behind the guild hall, closed on the south by a run of retaining wall and flanked by the open fronted smithy and the auction house. The hall has set its fittings out under the arcade for the day: the throne, the altar, the deposit box wall, the library case,...
Walled Market Quarter (Fantasy MMO City And Townsfolk)
A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...
Hedge Witch Cottage (Witch Cottage and Apothecary)
A hedge witch cottage built from the pack 2 m cob and timber modules: a stone hearth with the cauldron swung over it on its crane, a rocking chair and a patchwork armchair on the braided rug, a scrubbed table laid for tea, a Welsh dresser, a spinning wheel and loom in the...
Island Survey and Print Guild (Fantasy Cartographers Map Printing Guild)
Compact stocked engraving and rolling workflow, map colouring bench, full-backed archive and dispatch counter under an intact pitched hall, adjoining raised barrel-vault glazed instrument gallery.
Garden of Measured Hours (Water Clock Garden and Hydraulic Puzzles)
Sheltered float clock and stocked calibration workshop beside a connected raised canal, selector return cascade, bowl clock, balance timer and mechanized garden entrance.
Quiet Puppet Theatre (Abandoned Puppet Theatre and Prop Vault)
Intact framed theatre with transparent supported front roof panels, furnished audience facing the raised puppet stage, connected scenery track and sheltered backstage repair and storage.
Griffin Courier Cliff (Griffin Airmail Roost and Posthouse)
Compact roofed postal dispatch room, stocked griffin shelter and supported guarded landing deck with postal cargo equipment.
Ochre Caravan Trading Court (Desert Caravanserai and Bazaar)
Enclosed lodging and stable compound around a complete roofed arcade circuit, two supported shaded trade stalls, well, tea corner and staffed-looking merchant administration.