3DAssets.dev

Free models · Game-ready GLB

Effects primitives

Every fantasy effects primitive below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole effects primitives set from the packs.

28 free GLB models

Light Shaft Plate (Sunken City and Underwater Ruins)

Light Shaft Plate (Sunken City and Underwater Ruins)

Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands.

@3dassets68 tris · 10 ↓
Glowing Crystal Cluster (Sunken City and Underwater Ruins)Animated

Glowing Crystal Cluster (Sunken City and Underwater Ruins)

Cluster of nine lit crystal spires up to 1.1 m tall on a turned stone plinth, the cluster turning slowly on its mount.

@3dassets424 tris · 10 ↓
Fish Shoal Plate (Sunken City and Underwater Ruins)

Fish Shoal Plate (Sunken City and Underwater Ruins)

Decorative shoal plate: twenty six flat fish forms on two crossed cards, about 3.2 m wide and 1.9 m tall, for hanging over a ruin.

@3dassets520 tris · 10 ↓
Bubble Column (Sunken City and Underwater Ruins)

Bubble Column (Sunken City and Underwater Ruins)

Rising column of thirty bubbles 3.2 m tall, widening as it goes, over a small dark vent in the seabed.

@3dassets748 tris · 12 ↓
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris · 17 ↓
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris · 11 ↓
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris · 12 ↓
Wormhole funnel (VFX Mesh Library)

Wormhole funnel (VFX Mesh Library)

A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.

@3dassets1.8k tris · 13 ↓
Rift tear (VFX Mesh Library)

Rift tear (VFX Mesh Library)

A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.

@3dassets1.1k tris · 12 ↓
Dimensional shard cluster (VFX Mesh Library)

Dimensional shard cluster (VFX Mesh Library)

Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.

@3dassets978 tris · 10 ↓
Recall helix (VFX Mesh Library)

Recall helix (VFX Mesh Library)

Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.

@3dassets1.5k tris · 14 ↓
Gateway arch (VFX Mesh Library)

Gateway arch (VFX Mesh Library)

A seven block arch on two piers, spanned by a chamfered energy sheet with a brighter inner sheet.

@3dassets1.0k tris · 11 ↓
Warp tunnel segment (VFX Mesh Library)

Warp tunnel segment (VFX Mesh Library)

A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.

@3dassets1.8k tris · 10 ↓
Portal disc with swirl (VFX Mesh Library)

Portal disc with swirl (VFX Mesh Library)

A filled gate face inside a stepped frame, carrying two raised spiral ribbons on the front and a ring with six spurs on the back.

@3dassets1.7k tris · 11 ↓
Portal ring (VFX Mesh Library)

Portal ring (VFX Mesh Library)

An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.

@3dassets1.4k tris · 16 ↓
Summoning circle (VFX Mesh Library)

Summoning circle (VFX Mesh Library)

Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.

@3dassets1.1k tris · 12 ↓
Ground rune circle (VFX Mesh Library)

Ground rune circle (VFX Mesh Library)

A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.

@3dassets1.2k tris · 15 ↓
Aegis lattice dome (Moonsteel Convergence: MOBA Champions and Arena)

Aegis lattice dome (Moonsteel Convergence: MOBA Champions and Arena)

Open protective dome formed by six crossing luminous arches and a silver ground hoop. Geometry-only shield effect.

@3dassets3.7k tris · 9 ↓
Binding cage (Moonsteel Convergence: MOBA Champions and Arena)

Binding cage (Moonsteel Convergence: MOBA Champions and Arena)

Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.

@3dassets4.2k tris · 8 ↓
Renewal pulse (Moonsteel Convergence: MOBA Champions and Arena)

Renewal pulse (Moonsteel Convergence: MOBA Champions and Arena)

Six raised healing crosses around an amber ring and central orb. Opaque emissive mesh, no particles or animation.

@3dassets2.5k tris · 9 ↓
Crystal impact burst (Moonsteel Convergence: MOBA Champions and Arena)

Crystal impact burst (Moonsteel Convergence: MOBA Champions and Arena)

Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.

@3dassets872 tris · 8 ↓
Triple crescent slash (Moonsteel Convergence: MOBA Champions and Arena)

Triple crescent slash (Moonsteel Convergence: MOBA Champions and Arena)

Three parallel curved slash ribbons with tapered ends; solid cross sections and two contrasting materials.

@3dassets1.4k tris · 11 ↓
Searing bolt — twisting trails (Moonsteel Convergence: MOBA Champions and Arena)

Searing bolt — twisting trails (Moonsteel Convergence: MOBA Champions and Arena)

Faceted projectile with three tapered spiral trails; long axis +Y, tip at the low end. Static mesh.

@3dassets1.2k tris · 10 ↓
Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

@3dassets1.6k tris · 9 ↓