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About
Cast base, a 1.6 m steel column, an adjustable table on its bracket and a grey head with a red belt cover: the quill feeds down on its three ball handles and the chuck and drill bit turn with it. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.55 by 1.82 by 0.77 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin, open and close. No skinning. The belt and pulleys under the cover, the depth stop, the table bracket and the feed handles are modelled solid; the quill travels and the chuck turns with it, because the chuck is parented to the quill. No manufacturer names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Floor standing pillar drill, 1.85 m (Woodworking Workshop and Joinery)” asset in my project. Model: https://cdn.3dassets.dev/assets/34244/v1/model.glb Asset page: https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--64e716a2 Description: Cast base, a 1.6 m steel column, an adjustable table on its bracket and a grey head with a red belt cover: the quill feeds down on its three ball handles and the chuck and drill bit turn with it. - Dimensions (X × Y × Z): 0.547 × 1.82 × 0.77 metres - Triangles: 2.6k - Animations: spin, open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34244/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Floor standing pillar drill, 1.85 m (Woodworking Workshop and Joinery)
Cast base, a 1.6 m steel column, an adjustable table on its bracket and a grey head with a red belt cover: the quill feeds down on its three ball handles and the chuck and drill bit turn with it.