{"data":{"id":"34244","slug":"woodworking-workshop-and-joinery-woodworking-workshop--64e716a2","title":"Floor standing pillar drill, 1.85 m (Woodworking Workshop and Joinery)","summary":"Cast base, a 1.6 m steel column, an adjustable table on its bracket and a grey head with a red belt cover: the quill feeds down on its three ball handles and the chuck and drill bit turn with it.","description":"Cast base, a 1.6 m steel column, an adjustable table on its bracket and a grey head with a red belt cover: the quill feeds down on its three ball handles and the chuck and drill bit turn with it. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.55 by 1.82 by 0.77 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin, open and close. No skinning. The belt and pulleys under the cover, the depth stop, the table bracket and the feed handles are modelled solid; the quill travels and the chuck turns with it, because the chuck is parented to the quill. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--64e716a2","cdnUrl":"https://cdn.3dassets.dev/assets/34244/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--64e716a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/34244/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34244/v1/poster.webp","blurhash":"UB8p=b%2009Z}[s.5QNb+^V@E}o}Q-RjgNxu","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":121440,"triangles":2620,"vertices":6023,"meshes":9,"materials":7,"textures":0,"animations":["spin","open","close"],"boundingBox":{"min":[-0.22002763441587114,0,-0.41999998688697815],"max":[0.32702762774015093,1.8200000524520874,0.3500213314077548]},"sizeMeters":[0.547,1.82,0.77],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:13.590Z","updatedAt":"2026-09-11T07:29:13.706Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34244/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FloorStandingPillarDrill185MWoodworkingWorkshopAndJoinery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34244/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34244/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34244/v1/model.glb\" alt=\"Floor standing pillar drill, 1.85 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34244/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34244/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}