
About
Working bench 1.84 m long with a turned oak frame, a thick stone top, two drawers and an iron pot rail of hanging vessels. Dimensions 1.84 by 1.87 by 0.99 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drawer-bench at (-0.40, 0.60, 0.40) m. The left drawer is node drawer-bench; the right front is part of the carcass and the pot rail is fixed. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Topped Mixing Bench (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/30046/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-stone-topped-mixing-bench-d7321856 Description: Working bench 1.84 m long with a turned oak frame, a thick stone top, two drawers and an iron pot rail of hanging vessels. - Dimensions (X × Y × Z): 1.84 × 1.87 × 0.988 metres - Triangles: 3.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30046/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stone Topped Mixing Bench (Witch Cottage and Apothecary)
Working bench 1.84 m long with a turned oak frame, a thick stone top, two drawers and an iron pot rail of hanging vessels.