
About
Steel yard wheelbarrow with timber grips, a pneumatic wheel and a load of bedding in the tub. Dimensions 0.78 x 0.75 x 1.80 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Smooth and flat-shaded construction with 1024 px procedural timber, stone and metal maps. Only the tub is rigged: it tips forward about the axle. The wheel is static, because a barrow tipping and rolling at once is two systems and the tip is the one that reads. Static geometry; no collision or navigation data. Rigid node-transform clips: open and close. No skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wheelbarrow (Farm and Working Animals HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/29218/v1/model.glb Asset page: https://3dassets.dev/assets/farm-and-working-animals-hd-wheelbarrow-39366663 Description: Yard wheelbarrow loaded with bedding; the tub tips forward on the axle. - Dimensions (X × Y × Z): 0.784 × 0.749 × 1.804 metres - Triangles: 872 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29218/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Wheelbarrow (Farm and Working Animals HD)
Yard wheelbarrow loaded with bedding; the tub tips forward on the axle.