
About
Waxed oak apothecary chest 1.22 m wide with twenty small labelled drawers, brass knobs and a moulded top. Dimensions 1.22 by 1.57 by 0.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drawer-chest at (-0.13, 0.97, 0.21) m. One drawer is a separate node, drawer-chest, with its box modelled behind the front; the other nineteen fronts are part of the carcass. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Apothecary Chest (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/32480/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-apothecary-chest-bb68b654 Description: Waxed oak apothecary chest 1.22 m wide with twenty small labelled drawers, brass knobs and a moulded top. - Dimensions (X × Y × Z): 1.22 × 1.57 × 0.576 metres - Triangles: 5.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32480/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Apothecary Chest (Witch Cottage and Apothecary)
Waxed oak apothecary chest 1.22 m wide with twenty small labelled drawers, brass knobs and a moulded top.