{"data":{"id":"32480","slug":"witch-cottage-and-apothecary-apothecary-chest-bb68b654","title":"Apothecary Chest (Witch Cottage and Apothecary)","summary":"Waxed oak apothecary chest 1.22 m wide with twenty small labelled drawers, brass knobs and a moulded top.","description":"Waxed oak apothecary chest 1.22 m wide with twenty small labelled drawers, brass knobs and a moulded top. Dimensions 1.22 by 1.57 by 0.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drawer-chest at (-0.13, 0.97, 0.21) m. One drawer is a separate node, `drawer-chest`, with its box modelled behind the front; the other nineteen fronts are part of the carcass. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/witch-cottage-and-apothecary-apothecary-chest-bb68b654","cdnUrl":"https://cdn.3dassets.dev/assets/32480/v1/model.glb","downloadUrl":"https://3dassets.dev/download/witch-cottage-and-apothecary-apothecary-chest-bb68b654","thumbnailUrl":"https://cdn.3dassets.dev/assets/32480/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32480/v1/poster.webp","blurhash":"U29PD$?E010h}[$iABJQ5UM}s:-B-Cw|I:Ef","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":166732,"triangles":5724,"vertices":5117,"meshes":6,"materials":4,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-0.6100178738239092,-2.980232727267662e-10,-0.30003374309060316],"max":[0.6100178738239092,1.5700000524520874,0.2759999921917915]},"sizeMeters":[1.22,1.57,0.576],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":1,"publishedAt":"2026-09-08T10:57:37.866Z","updatedAt":"2026-09-08T11:21:52.538Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32480/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ApothecaryChestWitchCottageAndApothecary(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32480/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32480/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32480/v1/model.glb\" alt=\"Apothecary Chest (Witch Cottage and Apothecary)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32480/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32480/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}