
About
Modular saloon shopfront: a boarded pine stud wall with a wide central opening, a pair of batwing doors on their jambs, two glazed sashes and a painted false front carrying a blank gilt sign panel above upper windows. Dimensions 3.20 by 6.14 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Sun-bleached pine, oxblood shop paint, adobe, black smith iron, brass, glass, canvas, leather, hemp rope, street dust, red sandstone and a gilt sign panel. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. The pivot is the grid origin at ground level and the facade ports sit at each end at 1.70 m. The sign panel is blank: there is no lettering anywhere in the pack.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Saloon Facade Bay (Wild West Frontier Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/30120/v1/model.glb Asset page: https://3dassets.dev/assets/wild-west-frontier-town-saloon-facade-bay-a5d64d05 Description: Free 3D model of a false-front saloon facade bay with swinging batwing doors, for a wild west town kit on a 3.2 m grid. Measures 3.20 by 6.14 by 0.50 m. - Dimensions (X × Y × Z): 3.2 × 6.14 × 0.5 metres - Triangles: 1.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30120/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Saloon Facade Bay (Wild West Frontier Town)
Free 3D model of a false-front saloon facade bay with swinging batwing doors, for a wild west town kit on a 3.2 m grid. Measures 3.20 by 6.14 by 0.50 m.