{"data":{"id":"30120","slug":"wild-west-frontier-town-saloon-facade-bay-a5d64d05","title":"Saloon Facade Bay (Wild West Frontier Town)","summary":"Free 3D model of a false-front saloon facade bay with swinging batwing doors, for a wild west town kit on a 3.2 m grid. Measures 3.20 by 6.14 by 0.50 m.","description":"Modular saloon shopfront: a boarded pine stud wall with a wide central opening, a pair of batwing doors on their jambs, two glazed sashes and a painted false front carrying a blank gilt sign panel above upper windows. Dimensions 3.20 by 6.14 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Sun-bleached pine, oxblood shop paint, adobe, black smith iron, brass, glass, canvas, leather, hemp rope, street dust, red sandstone and a gilt sign panel. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. The pivot is the grid origin at ground level and the facade ports sit at each end at 1.70 m. The sign panel is blank: there is no lettering anywhere in the pack.","status":"published","url":"https://3dassets.dev/assets/wild-west-frontier-town-saloon-facade-bay-a5d64d05","cdnUrl":"https://cdn.3dassets.dev/assets/30120/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wild-west-frontier-town-saloon-facade-bay-a5d64d05","thumbnailUrl":"https://cdn.3dassets.dev/assets/30120/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30120/v1/poster.webp","blurhash":"U18foz}r000gM#$j$$EM0fM|^Q%e~Ts.58J7","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"western","title":"Western"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102188,"triangles":1872,"vertices":3114,"meshes":9,"materials":6,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.6000689370378887,0,-0.2499697812400215],"max":[1.6000689370378887,6.139999866485596,0.2499697812400215]},"sizeMeters":[3.2,6.14,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:34.248Z","updatedAt":"2026-09-08T05:12:34.401Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30120/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SaloonFacadeBayWildWestFrontierTown(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30120/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30120/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30120/v1/model.glb\" alt=\"Saloon Facade Bay (Wild West Frontier Town)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30120/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30120/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}