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About
Four metre apron of scree banked against a cliff foot: a graded slope of broken rock rising 2 m across the tile, coarse blocks at the bottom and fine grit at the top. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 2.37 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The slope rises toward -Z, so the tile fits directly in front of the cliff face module. Ports on the left and right edges at the foot height. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Talus Slope Module (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37452/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-talus--e197a6f0 Description: Four metre apron of scree banked against a cliff foot: a graded slope of broken rock rising 2 m across the tile, coarse blocks at the bottom and fine grit at the top. - Dimensions (X × Y × Z): 4 × 2.367 × 4 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37452/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Talus Slope Module (Volcano and Lava Fields)
Four metre apron of scree banked against a cliff foot: a graded slope of broken rock rising 2 m across the tile, coarse blocks at the bottom and fine grit at the top.