
About
A 600 mm dispensing counter module with four named drawers on lipped fronts under a postformed worktop, on the same counter-run grid. Overall 0.60 by 0.90 by 0.70 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. All four drawers are named nodes pivoted on their slide axes. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dispensing counter module, four drawer (Primary Care Clinic and Veterinary Practice)” asset in my project. Model: https://cdn.3dassets.dev/assets/16776/v1/model.glb Asset page: https://3dassets.dev/assets/clinic-and-veterinary-practice-dispensing-counter-draw-c4668283 Description: A 600 mm dispensing counter module with four named drawers on lipped fronts under a postformed worktop, on the same counter-run grid. - Dimensions (X × Y × Z): 0.604 × 0.9 × 0.703 metres - Triangles: 1.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16776/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Dispensing counter module, four drawer (Primary Care Clinic and Veterinary Practice)
A 600 mm dispensing counter module with four named drawers on lipped fronts under a postformed worktop, on the same counter-run grid.