{"data":{"id":"37452","slug":"volcano-and-lava-fields-volcano-and-lava-fields-talus--e197a6f0","title":"Talus Slope Module (Volcano and Lava Fields)","summary":"Four metre apron of scree banked against a cliff foot: a graded slope of broken rock rising 2 m across the tile, coarse blocks at the bottom and fine grit at the top.","description":"Four metre apron of scree banked against a cliff foot: a graded slope of broken rock rising 2 m across the tile, coarse blocks at the bottom and fine grit at the top. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 2.37 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The slope rises toward -Z, so the tile fits directly in front of the cliff face module. Ports on the left and right edges at the foot height. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-talus--e197a6f0","cdnUrl":"https://cdn.3dassets.dev/assets/37452/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-talus--e197a6f0","thumbnailUrl":"https://cdn.3dassets.dev/assets/37452/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37452/v1/poster.webp","blurhash":"U2B2+A$k00AB,p575Qx]00Ip^jxro~~B-:nO","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":138972,"triangles":1382,"vertices":4072,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2,0.00005115085908813377,-2],"max":[2,2.3665784496658144,2]},"sizeMeters":[4,2.367,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:43.558Z","updatedAt":"2026-09-12T05:01:43.687Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37452/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TalusSlopeModuleVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37452/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37452/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37452/v1/model.glb\" alt=\"Talus Slope Module (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37452/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37452/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}