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About

The base melee arc. A lens section is swept about the origin through 186 degrees, widest in the middle and pinching to a point at each end, with two thinner arcs inside and outside it to suggest the leading and trailing edges of the swing. The sweep wraps past the pivot so the origin sits inside the model. Bounding size 0.57 by 0.88 by 0.06 m, metres, +Y up, +Z forward. Origin: free. The origin is the pivot of the swing, about 0.4 m inside the arc, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.44 m below and 0.44 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

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Use the “Single crescent slash (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8407/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-single-crescent-slash-ab08aaf2
Description: One clean crescent sweep tapering to a point at both ends, with an inner wisp and an outer wisp following it.

- Dimensions (X × Y × Z): 0.57 × 0.878 × 0.062 metres
- Triangles: 540
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8407/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Single crescent slash (VFX Mesh Library)

One clean crescent sweep tapering to a point at both ends, with an inner wisp and an outer wisp following it.

Download asset · 27.2 KB

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