
About
A lingering hazard cloud. Twelve lobes fill a flattened envelope above the ground, four separate bubbles rise out of the top, seven flattened lobes pool at the base and a lathed stain marks the ground under it. Bounding size 0.86 by 0.89 by 0.86 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.074 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.074 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Poison cloud lobes (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8421/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-poison-cloud-lobes-a8349779 Description: A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground. - Dimensions (X × Y × Z): 0.862 × 0.885 × 0.857 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8421/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Poison cloud lobes (VFX Mesh Library)
A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.