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About
The trackside timing hut: a 3 by 2.4 m cabin with a long glazed window to the track, a charcoal roof, a step at the door and a blank red fascia band. The door is a named node on its hinge stile. Empty inside and unlit. Overall 3.240 x 2.780 x 2.790 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door-hut. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timing Hut (Velodrome and Track Cycling)” asset in my project. Model: https://cdn.3dassets.dev/assets/37992/v1/model.glb Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-timing-hut-42e2d725 Description: The trackside timing hut: a 3 by 2.4 m cabin with a long glazed window to the track, a charcoal roof, a step at the door and a blank red fascia band. The door is a named node on its hinge stile. Empty inside and unlit. - Dimensions (X × Y × Z): 3.24 × 2.78 × 2.79 metres - Triangles: 84 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37992/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Timing Hut (Velodrome and Track Cycling) with my AI development tools?
How do I get started?
Which game engines and tools can I use Timing Hut (Velodrome and Track Cycling) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Timing Hut (Velodrome and Track Cycling) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Timing Hut (Velodrome and Track Cycling)
The trackside timing hut: a 3 by 2.4 m cabin with a long glazed window to the track, a charcoal roof, a step at the door and a blank red fascia band. The door is a named node on its hinge stile. Empty inside and unlit.