
Loading model
About
The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint. Overall 0.883 x 1.811 x 0.838 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Photo Finish Rig (Velodrome and Track Cycling)” asset in my project. Model: https://cdn.3dassets.dev/assets/37993/v1/model.glb Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-photo-finish-rig-c9d5114d Description: The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint. - Dimensions (X × Y × Z): 0.883 × 1.811 × 0.838 metres - Triangles: 136 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37993/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Photo Finish Rig (Velodrome and Track Cycling)
The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint.