{"data":{"id":"37993","slug":"velodrome-and-track-cycling-photo-finish-rig-c9d5114d","title":"Photo Finish Rig (Velodrome and Track Cycling)","summary":"The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint.","description":"The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint. Overall 0.883 x 1.811 x 0.838 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/velodrome-and-track-cycling-photo-finish-rig-c9d5114d","cdnUrl":"https://cdn.3dassets.dev/assets/37993/v1/model.glb","downloadUrl":"https://3dassets.dev/download/velodrome-and-track-cycling-photo-finish-rig-c9d5114d","thumbnailUrl":"https://cdn.3dassets.dev/assets/37993/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37993/v1/poster.webp","blurhash":"U48XII~p0000jWacM{NNDiWA?bxw?b%MM{IU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9060,"triangles":136,"vertices":408,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.39999603652227755,0,-0.42098086763453135],"max":[0.48304144637847063,1.8114488124847412,0.41693928528856883]},"sizeMeters":[0.883,1.811,0.838],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:37:34.940Z","updatedAt":"2026-09-12T06:37:35.037Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37993/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PhotoFinishRigVelodromeAndTrackCycling(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37993/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37993/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37993/v1/model.glb\" alt=\"Photo Finish Rig (Velodrome and Track Cycling)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37993/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37993/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}