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About
A studio pedestal camera: a three wheel dolly with a steering ring, a two stage pneumatic column, a pan and tilt head and a broadcast camera with a stepped zoom lens, a viewfinder, a red tally lamp and two pan bars. The lens sits at 1.37 m at rest and looks toward +Z. The three wheels are steered parallel, which is how a pedestal is crabbed across a floor, so one wheel-roll clip drives all of them. The column height is fixed geometry: a pneumatic ram is a second joint the consumer would have to drive. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Named pivoted nodes: wheel-a, wheel-b, wheel-c, head. Rigid node-transform clips: wheel-roll and pan. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pedestal Camera on a Dolly (TV Studio and Broadcast Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35496/v1/model.glb Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-pedestal-camera-af273569 Description: A studio pedestal camera: a three wheel dolly with a steering ring, a two stage pneumatic column, a pan and tilt head and a broadcast camera with a stepped zoom lens, a viewfinder, a red tally lamp and two pan bars. The lens sits at 1.37 m at rest and looks toward +Z. - Dimensions (X × Y × Z): 0.982 × 1.71 × 1.176 metres - Triangles: 2.7k - Animations: wheel-roll, pan - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35496/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Pedestal Camera on a Dolly (TV Studio and Broadcast Gallery)
A studio pedestal camera: a three wheel dolly with a steering ring, a two stage pneumatic column, a pan and tilt head and a broadcast camera with a stepped zoom lens, a viewfinder, a red tally lamp and two pan bars. The lens sits at 1.37 m at rest and looks toward +Z.