# Photo Finish Rig (Velodrome and Track Cycling)

The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint.

- **URL:** https://3dassets.dev/assets/velodrome-and-track-cycling-photo-finish-rig-c9d5114d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37993/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/velodrome-and-track-cycling-photo-finish-rig-c9d5114d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior
- **Geometry:** 136 triangles, 408 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.883 × 1.811 × 0.838
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The photo finish camera on its tripod: three splayed steel legs, a pan head and a charcoal body with a lens barrel and a yellow control box, 1.8 m to the lens. Static, because the head is a linkage rather than a single rigid joint. Overall 0.883 x 1.811 x 0.838 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37993/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PhotoFinishRigVelodromeAndTrackCycling(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37993/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37993/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37993/v1/model.glb" alt="Photo Finish Rig (Velodrome and Track Cycling)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37993/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37993/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/velodrome-and-track-cycling-photo-finish-rig-c9d5114d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.