3DAssets.dev
Loading model…

About

Crypt corridor corner cell turning from south to east under a ribbed groin vault with a gilt boss. Dimensions 4.00 x 3.20 x 4.00 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: south (passage), east (passage). Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Crypt Corridor Corner (Vampire Crypt and Gothic Cathedral)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22973/v1/model.glb
Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-crypt-corridor-corn-dd3877ea
Description: Crypt corridor corner cell turning from south to east under a ribbed groin vault with a gilt boss.

- Dimensions (X × Y × Z): 4.001 × 3.198 × 4.001 metres
- Triangles: 1.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22973/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Crypt Corridor Corner (Vampire Crypt and Gothic Cathedral)

Crypt corridor corner cell turning from south to east under a ribbed groin vault with a gilt boss.

Download asset · 99.5 KB

More in Buildings & Architecture

Meadow Courier Post Office

Meadow Courier Post Office

A compact teal roof post office with timber framing, parcel sign and letter slot for cozy delivery games.

@3dassets600 tris · 1 ↓
Oak Skirting Corner Trim (Jelly Friends Playroom)

Oak Skirting Corner Trim (Jelly Friends Playroom)

Free 3D oak skirting board corner, two 0.62 m legs at a right angle with a moulded top edge. Game asset trim that stands proud of a wall bay.

@3dassets256 tris
Tall Playroom Window Wall Bay 2 m (Jelly Friends Playroom)

Tall Playroom Window Wall Bay 2 m (Jelly Friends Playroom)

Free 3D modular window wall bay, 2 m wide and 2.6 m tall, with an oak frame, mullions and a deep sill. Game asset that tiles with the plain bay to close a room.

@3dassets832 tris
Cream Playroom Wall Bay 2 m (Jelly Friends Playroom)

Cream Playroom Wall Bay 2 m (Jelly Friends Playroom)

Free 3D modular wall bay, 2 m wide and 2.6 m tall, cream plaster with an oak dado rail. Game asset that tiles along X to close a room.

@3dassets192 tris
Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Free 3D modular oak floor tile, 2 m square, six chamfered boards over a darker sub-floor. Game asset for a playroom or nursery, tiles edge to edge on a 2 m grid.

@3dassets448 tris
Timber Double Gate (Tactical Shooter Hill Town)Animated

Timber Double Gate (Tactical Shooter Hill Town)

Free 3D model of a timber double gate in a stone surround for a tactical FPS map kit with a 3.00 m opening. Measures 4.00 by 3.50 by 0.40 m.

@3dassets2.6k tris
Low Garden Wall (Tactical Shooter Hill Town)

Low Garden Wall (Tactical Shooter Hill Town)

Free 3D model of a low stone garden wall for a tactical FPS hill town map kit. Measures 4.00 by 0.88 by 0.42 m.

@3dassets768 tris
Stone Floor Tile (Tactical Shooter Hill Town)

Stone Floor Tile (Tactical Shooter Hill Town)

Free 3D model of a 4 m stone floor tile for a tactical FPS hill town map kit. Measures 4.00 by 0.10 by 4.00 m.

@3dassets444 tris
Freestanding Stone Archway (Tactical Shooter Hill Town)

Freestanding Stone Archway (Tactical Shooter Hill Town)

Free 3D model of a freestanding stone archway for a tactical FPS hill town map kit. Measures 4.34 by 4.22 by 0.92 m.

@3dassets1.0k tris
Stone Step Block (Tactical Shooter Hill Town)

Stone Step Block (Tactical Shooter Hill Town)

Free 3D model of a three step stone block for a tactical FPS hill town map kit. Measures 2.06 by 0.61 by 1.20 m.

@3dassets648 tris
External Stone Stair Run (Tactical Shooter Hill Town)

External Stone Stair Run (Tactical Shooter Hill Town)

Free 3D model of an external stone stair run for a tactical FPS hill town map kit climbing 3.50 m in twelve steps. Measures 1.34 by 4.50 by 4.36 m.

@3dassets3.0k tris
Roof Ridge Cap (Tactical Shooter Hill Town)

Roof Ridge Cap (Tactical Shooter Hill Town)

Free 3D model of a terracotta ridge cap for a tactical FPS hill town map kit 4.00 m long. Measures 4.00 by 0.26 by 0.37 m.

@3dassets332 tris

Similar assets

Crypt Corridor Tee (Vampire Crypt and Gothic Cathedral)

Crypt Corridor Tee (Vampire Crypt and Gothic Cathedral)

Crypt corridor T junction cell open to south, north and east, with a ribbed groin vault.

@3dassets1.6k tris
Rib Vault Tile (Vampire Crypt and Gothic Cathedral)

Rib Vault Tile (Vampire Crypt and Gothic Cathedral)

Quadripartite rib vault ceiling tile for a 4 by 4 m bay: pointed groin surface rising 1.6 m from the springing at y=0, diagonal and wall ribs and a gilt boss. Place at the springing height.

@3dassets1.6k tris
Crypt Corridor Straight (Vampire Crypt and Gothic Cathedral)

Crypt Corridor Straight (Vampire Crypt and Gothic Cathedral)

Straight crypt corridor cell on the 4 m grid: 3 m clear passage between 0.5 m walls under a pointed barrel vault with a crown at 3 m, transverse ribs at each joint and flagstone floor.

@3dassets1.1k tris
Crypt Corridor End (Vampire Crypt and Gothic Cathedral)

Crypt Corridor End (Vampire Crypt and Gothic Cathedral)

Dead-end crypt corridor cell open only to the south.

@3dassets948 tris
Crypt Chapel (Vampire Crypt and Gothic Cathedral)

Crypt Chapel (Vampire Crypt and Gothic Cathedral)

Crypt altar chapel cell: a 4 m barrel-vaulted cell opening south with a three-sided apse to the north under a half-conical ceiling, holding a stone altar with a gilt cross and two candles.

@3dassets1.2k tris
Crypt Corridor Cross (Vampire Crypt and Gothic Cathedral)

Crypt Corridor Cross (Vampire Crypt and Gothic Cathedral)

Four-way crypt crossing cell on free-standing corner piers.

@3dassets1.6k tris
Crypt Corridor Door (Vampire Crypt and Gothic Cathedral)Animated

Crypt Corridor Door (Vampire Crypt and Gothic Cathedral)

Straight corridor cell with a cross wall, pointed doorway and hinged plank door at the cell centre.

@3dassets1.5k tris
Vault Wall Plan Corner (Bank Vault Heist Kit)

Vault Wall Plan Corner (Bank Vault Heist Kit)

Planning-view corner block matching vault-wall-corner.

@3dassets48 tris
Greybox wall inner corner cell (Modular Greybox Architecture Kit)

Greybox wall inner corner cell (Modular Greybox Architecture Kit)

A full-cell inner corner: two 4 m wall legs on the west and south edges of one 4 m cell, mitred at the corner so a room encloses without a notch.

@3dassets120 tris
Greybox parapet corner cell (Modular Greybox Architecture Kit)

Greybox parapet corner cell (Modular Greybox Architecture Kit)

A full-cell parapet corner: two 4 m legs on the west and south edges of one cell with the coping mitred through the angle, so a roof edge turns without a gap.

@3dassets120 tris
Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib vault tile for the 8 m wide nave: 4 m bay length (X) by 8 m span (Z), rising 3 m, pointed wall arches and elliptical transverse arch.

@3dassets1.8k tris
Crypt Corridor Niches (Vampire Crypt and Gothic Cathedral)

Crypt Corridor Niches (Vampire Crypt and Gothic Cathedral)

Straight corridor cell with three shrouded burial niches recessed into each side wall.

@3dassets1.9k tris