3DAssets.dev

Loading model

About

The same 2.4 m floor module with the seam border in the wayfinding colour, for marking a route, a threshold or a break-out zone. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Teaching Floor Tile, Wayfinding Colour (University Lecture Hall and Campus)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34776/v1/model.glb
Asset page: https://3dassets.dev/assets/university-lecture-hall-and-campus-floor-tile-accent-56eb820b
Description: The same 2.4 m floor module with the seam border in the wayfinding colour, for marking a route, a threshold or a break-out zone.

- Dimensions (X × Y × Z): 2.4 × 0.059 × 2.4 metres
- Triangles: 496
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34776/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Teaching Floor Tile, Wayfinding Colour (University Lecture Hall and Campus)

The same 2.4 m floor module with the seam border in the wayfinding colour, for marking a route, a threshold or a break-out zone.

Download asset · 23.3 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Teaching Floor Vinyl Tile Module (University Lecture Hall and Campus)

Teaching Floor Vinyl Tile Module (University Lecture Hall and Campus)

A 2.4 m square raised floor module in grey vinyl with a welded seam border and a lighter inlaid field, 50 mm thick, for laying a whole teaching floor.

@3dassets496 tris · 8 ↓
Studio Floor Module (Music Recording Studio and Instruments)

Studio Floor Module (Music Recording Studio and Instruments)

A 1 m square floating floor module in oak boards on a resilient mat, 30 mm thick, with floor-left, floor-right, floor-front and floor-back ports at the edge midpoints so modules tile both ways across a room.

@3dassets384 tris · 13 ↓
Studio Floor Tile, Marked Up (TV Studio and Broadcast Gallery)

Studio Floor Tile, Marked Up (TV Studio and Broadcast Gallery)

The same 2 m floor tile with the floor marked up for a shoot: a taped cross on a presenter position, a long camera tape line and three white mark spikes for a second position. The tape is a millimetre proud of the deck.

@3dassets576 tris · 13 ↓
Marked walkway floor tile, 4 m (Parcel Depot and Sorting Hall)

Marked walkway floor tile, 4 m (Parcel Depot and Sorting Hall)

The same 4 m floor module painted as a pedestrian walkway: a yellow hatched band 1.2 m wide down the middle, a blue walking route square at one end and the same four edge ports, for routing people clear of the forklift lanes.

@3dassets144 tris · 9 ↓
Parquet Hall Floor Tile with Border (Village Hall and Community Events)

Parquet Hall Floor Tile with Border (Village Hall and Community Events)

The same parquet tile with a stained border band along two edges, for the margin a hall floor keeps round its perimeter or the line a badminton court is marked on.

@3dassets992 tris · 10 ↓
Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and no markings, on the same ports as the marked tile so the two mix across a shop floor.

@3dassets36 tris · 16 ↓
Park Floor Tile, Blue (Trampoline Park and Soft Play)

Park Floor Tile, Blue (Trampoline Park and Soft Play)

The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.

@3dassets124 tris · 9 ↓
Shop Floor Tile (Pharmacy and High Street Chemist)

Shop Floor Tile (Pharmacy and High Street Chemist)

A 2 m shop floor tile: a pale poured vinyl floor with a darker inlay border and a cross seam, ported on all four edges so a sales floor of any size lays flush.

@3dassets180 tris · 9 ↓
Aisle floor marking tile (Hardware Store and DIY Warehouse)

Aisle floor marking tile (Hardware Store and DIY Warehouse)

A 2.0 m square painted floor marking tile: a sealed concrete slab with two 100 mm aisle edge lines and a hatched pedestrian margin, 6 mm proud of the slab face.

@3dassets768 tris · 11 ↓
Marked factory floor module (Factory Conveyor Network)

Marked factory floor module (Factory Conveyor Network)

Marked factory floor module for modular factory and automation scenes.

@3dassets36 tris · 17 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Grow room floor tile, walkway marked (Vertical Farm and Hydroponics Tower)

Grow room floor tile, walkway marked (Vertical Farm and Hydroponics Tower)

The same 2 m floor tile with a yellow walkway edge painted down one side, which is how the safe route past the rack aisles and the rail is set out.

@3dassets48 tris · 8 ↓