
About
An articulated scaling rig with a long two stage named boom carrying a hydraulic breaker for barring down loose ground, and a guarded operator compartment. Dimensions 2.88 by 2.91 by 10.87 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: wheel-front-right/dark, wheel-front-right/steel, wheel-front-left/dark, wheel-front-left/steel, wheel-rear-right/dark, wheel-rear-right/steel, wheel-rear-left/dark, wheel-rear-left/steel, boom/steel, boom/paint, boom/hiVis, boom/dark. Rigid node-transform clips: wheel-roll and tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mechanical scaling rig (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/24499/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-scaling-rig-0c8fe503 Description: An articulated scaling rig with a long two stage named boom carrying a hydraulic breaker for barring down loose ground, and a guarded operator compartment. - Dimensions (X × Y × Z): 2.88 × 2.914 × 10.871 metres - Triangles: 3.3k - Animations: wheel-roll, tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24499/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mechanical scaling rig (Underground Mine and Shaft Works)
An articulated scaling rig with a long two stage named boom carrying a hydraulic breaker for barring down loose ground, and a guarded operator compartment.