{"data":{"id":"24499","slug":"underground-mine-and-shaft-works-scaling-rig-0c8fe503","title":"Mechanical scaling rig (Underground Mine and Shaft Works)","summary":"An articulated scaling rig with a long two stage named boom carrying a hydraulic breaker for barring down loose ground, and a guarded operator compartment.","description":"An articulated scaling rig with a long two stage named boom carrying a hydraulic breaker for barring down loose ground, and a guarded operator compartment. Dimensions 2.88 by 2.91 by 10.87 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: wheel-front-right/dark, wheel-front-right/steel, wheel-front-left/dark, wheel-front-left/steel, wheel-rear-right/dark, wheel-rear-right/steel, wheel-rear-left/dark, wheel-rear-left/steel, boom/steel, boom/paint, boom/hiVis, boom/dark. Rigid node-transform clips: wheel-roll and tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/underground-mine-and-shaft-works-scaling-rig-0c8fe503","cdnUrl":"https://cdn.3dassets.dev/assets/24499/v1/model.glb","downloadUrl":"https://3dassets.dev/download/underground-mine-and-shaft-works-scaling-rig-0c8fe503","thumbnailUrl":"https://cdn.3dassets.dev/assets/24499/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24499/v1/poster.webp","blurhash":"U6A0p+0501^%~o9aM{-:00-h_1NL01~UxvD%","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":136364,"triangles":3340,"vertices":10020,"meshes":17,"materials":5,"textures":0,"animations":["wheel-roll","tilt"],"boundingBox":{"min":[-1.439788495831797,-4.768371586472142e-9,-3.365000009536743],"max":[1.439788495831797,2.9138615762946203,7.506292616186476]},"sizeMeters":[2.88,2.914,10.871],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:23:59.947Z","updatedAt":"2026-09-07T20:24:00.068Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24499/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MechanicalScalingRigUndergroundMineAndShaftWorks(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24499/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24499/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24499/v1/model.glb\" alt=\"Mechanical scaling rig (Underground Mine and Shaft Works)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24499/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24499/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}