
About
A 4.4 m ridge tent: a lofted fabric skin with vertical walls and a bowed ridge, external ridge pole, two uprights, four guys with ground pins and a rolled door flap. Bounding size 6.25 x 2.50 x 3.40 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Field tent (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/17344/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-field-tent-58f2f0ea Description: A 4.4 m ridge tent: a lofted fabric skin with vertical walls and a bowed ridge, external ridge pole, two uprights, four guys with ground pins and a rolled door flap. - Dimensions (X × Y × Z): 6.249 × 2.495 × 3.4 metres - Triangles: 396 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17344/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Field tent (UFO Crash Site and Recovery Facility)
A 4.4 m ridge tent: a lofted fabric skin with vertical walls and a bowed ridge, external ridge pole, two uprights, four guys with ground pins and a rolled door flap.