
About
Traverse corner turning 90 degrees with a solid earth traverse block, revetted cheeks, duckboards and a sandbag parapet. Dimensions 4.00 x 2.85 x 4.21 m (X x Y x Z). Modular trench bay: origin centred at ground level, 3.0 m between joins; floor at -2.10 m; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Traverse Corner (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24039/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-traverse-corner-f55dcce6 Description: Right-angle traverse where the trench steps to break enfilade. - Dimensions (X × Y × Z): 4 × 2.85 × 4.21 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24039/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Traverse Corner (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Traverse Corner (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Traverse Corner (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Traverse Corner (WW1 Trench Line 1917)
Right-angle traverse where the trench steps to break enfilade.