3DAssets.dev
Loading model…

About

Trench corner turning 90 degrees, 1.3 m wide and 1.6 m deep, with boarded earth cheeks and a duckboard at the elbow. Dimensions 3.75 x 1.90 x 3.75 m (X x Y x Z). Modular trench bay: origin at the elbow at ground level; floor at -1.60 m; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Trench Section Corner (Tanks, Military Vehicles and Field Camp)” asset in my project.

Model: https://cdn.3dassets.dev/assets/23706/v1/model.glb
Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-trench-corner-425467dc
Description: Right-angle trench corner with revetted cheeks.

- Dimensions (X × Y × Z): 3.745 × 1.9 × 3.745 metres
- Triangles: 900
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23706/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Trench Section Corner (Tanks, Military Vehicles and Field Camp)

Right-angle trench corner with revetted cheeks.

Download asset · 43.9 KB

More in Environments & Scenes

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris · 2 ↓
Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 1 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 1 ↓
Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓
Spring garden (Turning Seasons: Four Season Garden)

Spring garden (Turning Seasons: Four Season Garden)

A six-metre spring garden assembled from the reusable Turning Seasons assets. Ground top is y=0.26m.

@3dassets5.3k tris · 1 ↓
Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Thieves Den (Undercity Sewers and Thieves Den)

Thieves Den (Undercity Sewers and Thieves Den)

Dry cutaway den with sorting and repair benches, sleeping corner, trade counter and a concealed bookcase door.

@3dassets20.1k tris
Outfall to Cistern (Undercity Sewers and Thieves Den)

Outfall to Cistern (Undercity Sewers and Thieves Den)

Open inspection route connects a four-metre tunnel to a T junction, a second channel bay and a cistern approach. Dry den entrance branches east.

@3dassets26.7k tris
Rider pose lineup (Snowboard Gear and Freestyle Riders)

Rider pose lineup (Snowboard Gear and Freestyle Riders)

All eight rider poses set out in two rows on a plain floor: the four freestyle poses in front and the four ground and shop-floor poses behind, so the stances, grabs and presses can be compared side by side.

@3dassets58.9k tris
Tuning workshop (Snowboard Gear and Freestyle Riders)

Tuning workshop (Snowboard Gear and Freestyle Riders)

A board tuning workshop: a deck clamped in the tuning vice ready for an edge, the wax bench with its iron, wax and scraper, the tool wall behind it, the base grinding machine along the side and a stocked rack of decks waiting.

@3dassets23.3k tris
Rental shop interior (Snowboard Gear and Freestyle Riders)

Rental shop interior (Snowboard Gear and Freestyle Riders)

A rental shop floor: two stocked wall racks along the back, a stocked floor rack in the aisle, the boot wall and apparel rail down one side, the hire counter with an assistant behind it, a fitting bench with a customer trying boots, and a display podium.

@3dassets32.9k tris
Construction and Service Corner (Fortified Compound Expansion)

Construction and Service Corner (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets4.3k tris

Similar assets

Greybox catwalk right-angle corner (Modular Greybox Architecture Kit)

Greybox catwalk right-angle corner (Modular Greybox Architecture Kit)

A right-angle catwalk corner in open grating: a 2.6 m arm along X meeting a 2.6 m arm along +Z, railed on the two outside faces.

@3dassets692 tris
Traverse Corner (WW1 Trench Line 1917)

Traverse Corner (WW1 Trench Line 1917)

Right-angle traverse where the trench steps to break enfilade.

@3dassets1.3k tris
Trench Junction Cross (WW1 Trench Line 1917)

Trench Junction Cross (WW1 Trench Line 1917)

Four-way trench crossing with revetted cheeks all round.

@3dassets2.2k tris
Right angle crossing diamond (Steam Era Railway and Rolling Stock)

Right angle crossing diamond (Steam Era Railway and Rolling Stock)

A flat crossing where two 4 m tracks cross at right angles, with four crossing noses.

@3dassets496 tris
Angled grandstand corner (Formula Race Cars and Grand Prix Circuit)

Angled grandstand corner (Formula Race Cars and Grand Prix Circuit)

Angled grandstand corner in an original generic circuit family.

@3dassets1.5k tris
Corner Tower Section (Sci-Fi City Towers and Skyways)

Corner Tower Section (Sci-Fi City Towers and Skyways)

An 8 m L-plan section that turns a tower block corner: two glazed wings meeting at a glazed stair drum, shading fins on the long face, a balcony and skybridge collars on the south and west faces.

@3dassets792 tris
Trench Section Straight (Tanks, Military Vehicles and Field Camp)

Trench Section Straight (Tanks, Military Vehicles and Field Camp)

Straight revetted trench bay with duckboards and a parapet.

@3dassets480 tris
Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Standalone revetment panel in sawn boards on a timber frame with corner posts.

@3dassets192 tris
Trench Frame (WW1 Trench Line 1917)

Trench Frame (WW1 Trench Line 1917)

A-frame timber set supporting a trench roof or revetment.

@3dassets92 tris
Wire Entanglement Corner (WW1 Trench Line 1917)

Wire Entanglement Corner (WW1 Trench Line 1917)

Right-angle turn in a barbed wire belt.

@3dassets480 tris
Angle Corner Post (Modular Survival Base Builder)

Angle Corner Post (Modular Survival Base Builder)

Angle Corner Post: 0.32 × 2.4 × 0.32 m nominal survival post assembly.

@3dassets36 tris
Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

A right-angle corner bay: a heavy corner post with braces both ways and a floodlight head on a short mast, taking 2 m of fence in from the west and 2 m out to the north.

@3dassets1.0k tris