
About
Trench corner turning 90 degrees, 1.3 m wide and 1.6 m deep, with boarded earth cheeks and a duckboard at the elbow. Dimensions 3.75 x 1.90 x 3.75 m (X x Y x Z). Modular trench bay: origin at the elbow at ground level; floor at -1.60 m; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Trench Section Corner (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23706/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-trench-corner-425467dc Description: Right-angle trench corner with revetted cheeks. - Dimensions (X × Y × Z): 3.745 × 1.9 × 3.745 metres - Triangles: 900 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23706/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Trench Section Corner (Tanks, Military Vehicles and Field Camp)
Right-angle trench corner with revetted cheeks.