
About
Trench straight 4.0 m long: a 1.3 m wide cut 1.6 m deep with boarded and staked earth cheeks, duckboards and a parapet. Dimensions 4.00 x 1.90 x 3.50 m (X x Y x Z). Modular trench bay: origin centred at ground level, 4.0 m between joins; floor at -1.60 m; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Trench Section Straight (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23704/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-trench-straight-c816aa12 Description: Straight revetted trench bay with duckboards and a parapet. - Dimensions (X × Y × Z): 4.002 × 1.9 × 3.5 metres - Triangles: 480 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23704/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Trench Section Straight (Tanks, Military Vehicles and Field Camp)
Straight revetted trench bay with duckboards and a parapet.